* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
45 lines
1.3 KiB
YAML
45 lines
1.3 KiB
YAML
name: ci_debug
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on:
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workflow_dispatch: # Enables manual triggers
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jobs:
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debug:
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runs-on: [self-hosted, linux]
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steps:
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- uses: actions/checkout@v4
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- uses: cargo-bins/cargo-binstall@main
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- uses: extractions/setup-just@v1
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- uses: dtolnay/rust-toolchain@master
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with:
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toolchain: stable
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components: clippy, rustfmt
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- name: install linux dependencies
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if: runner.os == 'linux'
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run: |
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sudo apt-get update
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sudo apt-get install -y libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
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- name: Build client
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run: |
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cargo build --locked --target=x86_64-unknown-linux-gnu --bin hedz_reloaded
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- name: Build server
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run: |
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cargo build --locked --target=x86_64-unknown-linux-gnu --bin hedz_reloaded_server --no-default-features
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- name: Lints
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run: |
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cargo clippy
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- name: Archive
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run: |
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cp target/x86_64-unknown-linux-gnu/debug/hedz_reloaded target/x86_64-unknown-linux-gnu/debug/hedz_reloaded_server ./
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tar -czf steamos-debug.tar.gz hedz_reloaded hedz_reloaded_server
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- uses: actions/upload-artifact@v4
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with:
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name: steamos-debug.tar.gz
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path: ./steamos-debug.tar.gz
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