Replicate explosion effects (#56)

This commit is contained in:
PROMETHIA-27
2025-07-13 18:24:34 -04:00
committed by GitHub
parent d4bea5a7ac
commit 0e8b0bb677
8 changed files with 196 additions and 159 deletions

View File

@@ -1,21 +1,19 @@
use crate::{ use crate::{
GameState, GameState,
abilities::TriggerCurver, abilities::{BuildExplosionSprite, TriggerCurver},
billboards::Billboard,
heads_database::HeadsDatabase, heads_database::HeadsDatabase,
hitpoints::Hit, hitpoints::Hit,
loading_assets::GameAssets,
physics_layers::GameLayer, physics_layers::GameLayer,
protocol::GltfSceneRoot, protocol::GltfSceneRoot,
tb_entities::EnemySpawn, tb_entities::EnemySpawn,
utils::{ utils::{
auto_rotate::AutoRotation, commands::CommandExt, global_observer, auto_rotate::AutoRotation,
sprite_3d_animation::AnimationTimer, commands::{CommandExt, EntityCommandExt},
global_observer,
}, },
}; };
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::{pbr::NotShadowCaster, prelude::*}; use bevy::prelude::*;
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use lightyear::prelude::{NetworkTarget, Replicate}; use lightyear::prelude::{NetworkTarget, Replicate};
use std::f32::consts::PI; use std::f32::consts::PI;
@@ -27,14 +25,7 @@ struct CurverProjectile {
damage: u32, damage: u32,
} }
#[derive(Resource)]
struct ShotAssets {
image: Handle<Image>,
layout: Handle<TextureAtlasLayout>,
}
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems( app.add_systems(
Update, Update,
(shot_collision, enemy_hit).run_if(in_state(GameState::Playing)), (shot_collision, enemy_hit).run_if(in_state(GameState::Playing)),
@@ -47,16 +38,6 @@ pub fn plugin(app: &mut App) {
global_observer!(app, on_trigger_missile); global_observer!(app, on_trigger_missile);
} }
fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
let layout = TextureAtlasLayout::from_grid(UVec2::splat(256), 7, 6, None, None);
let texture_atlas_layout = sprite_params.atlas_layouts.add(layout);
commands.insert_resource(ShotAssets {
image: assets.impact_atlas.clone(),
layout: texture_atlas_layout,
});
}
fn on_trigger_missile( fn on_trigger_missile(
trigger: Trigger<TriggerCurver>, trigger: Trigger<TriggerCurver>,
mut commands: Commands, mut commands: Commands,
@@ -156,8 +137,6 @@ fn shot_collision(
mut collision_event_reader: EventReader<CollisionStarted>, mut collision_event_reader: EventReader<CollisionStarted>,
query_shot: Query<&Transform, With<CurverProjectile>>, query_shot: Query<&Transform, With<CurverProjectile>>,
sensors: Query<(), With<Sensor>>, sensors: Query<(), With<Sensor>>,
assets: Res<ShotAssets>,
mut sprite_params: Sprite3dParams,
) { ) {
for CollisionStarted(e1, e2) in collision_event_reader.read() { for CollisionStarted(e1, e2) in collision_event_reader.read() {
if !query_shot.contains(*e1) && !query_shot.contains(*e2) { if !query_shot.contains(*e1) && !query_shot.contains(*e2) {
@@ -180,27 +159,10 @@ fn shot_collision(
continue; continue;
} }
let texture_atlas = TextureAtlas { commands.trigger_server(BuildExplosionSprite {
layout: assets.layout.clone(), pos: shot_pos,
index: 0, pixels_per_meter: 128.,
}; time: 0.01,
});
commands
.spawn(
Sprite3dBuilder {
image: assets.image.clone(),
pixels_per_metre: 128.,
alpha_mode: AlphaMode::Blend,
unlit: true,
..default()
}
.bundle_with_atlas(&mut sprite_params, texture_atlas),
)
.insert((
Billboard::All,
Transform::from_translation(shot_pos),
NotShadowCaster,
AnimationTimer::new(Timer::from_seconds(0.01, TimerMode::Repeating)),
));
} }
} }

View File

@@ -1,20 +1,20 @@
use super::TriggerMissile; use super::TriggerMissile;
use crate::{ use crate::{
GameState, GameState,
billboards::Billboard, abilities::BuildExplosionSprite,
heads_database::HeadsDatabase, heads_database::HeadsDatabase,
loading_assets::GameAssets,
physics_layers::GameLayer, physics_layers::GameLayer,
protocol::GltfSceneRoot, protocol::GltfSceneRoot,
sounds::PlaySound, sounds::PlaySound,
utils::{ utils::{
commands::CommandExt, explosions::Explosion, global_observer, commands::{CommandExt, EntityCommandExt},
sprite_3d_animation::AnimationTimer, trail::Trail, explosions::Explosion,
global_observer,
trail::Trail,
}, },
}; };
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::{pbr::NotShadowCaster, prelude::*}; use bevy::prelude::*;
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use lightyear::prelude::{NetworkTarget, Replicate}; use lightyear::prelude::{NetworkTarget, Replicate};
use std::f32::consts::PI; use std::f32::consts::PI;
@@ -27,14 +27,7 @@ struct MissileProjectile {
damage: u32, damage: u32,
} }
#[derive(Resource)]
struct ShotAssets {
image: Handle<Image>,
layout: Handle<TextureAtlasLayout>,
}
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing))); app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing)));
app.add_systems( app.add_systems(
FixedUpdate, FixedUpdate,
@@ -44,16 +37,6 @@ pub fn plugin(app: &mut App) {
global_observer!(app, on_trigger_missile); global_observer!(app, on_trigger_missile);
} }
fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
let layout = TextureAtlasLayout::from_grid(UVec2::splat(256), 7, 6, None, None);
let texture_atlas_layout = sprite_params.atlas_layouts.add(layout);
commands.insert_resource(ShotAssets {
image: assets.impact_atlas.clone(),
layout: texture_atlas_layout,
});
}
fn on_trigger_missile( fn on_trigger_missile(
trigger: Trigger<TriggerMissile>, trigger: Trigger<TriggerMissile>,
mut commands: Commands, mut commands: Commands,
@@ -144,8 +127,6 @@ fn shot_collision(
mut collision_event_reader: EventReader<CollisionStarted>, mut collision_event_reader: EventReader<CollisionStarted>,
query_shot: Query<(&MissileProjectile, &Transform)>, query_shot: Query<(&MissileProjectile, &Transform)>,
sensors: Query<(), With<Sensor>>, sensors: Query<(), With<Sensor>>,
assets: Res<ShotAssets>,
mut sprite_params: Sprite3dParams,
) { ) {
for CollisionStarted(e1, e2) in collision_event_reader.read() { for CollisionStarted(e1, e2) in collision_event_reader.read() {
if !query_shot.contains(*e1) && !query_shot.contains(*e2) { if !query_shot.contains(*e1) && !query_shot.contains(*e2) {
@@ -175,27 +156,10 @@ fn shot_collision(
radius: 6., radius: 6.,
}); });
let texture_atlas = TextureAtlas { commands.trigger_server(BuildExplosionSprite {
layout: assets.layout.clone(), pos: shot_pos,
index: 0, pixels_per_meter: 16.,
}; time: 0.01,
});
commands
.spawn(
Sprite3dBuilder {
image: assets.image.clone(),
pixels_per_metre: 16.,
alpha_mode: AlphaMode::Blend,
unlit: true,
..default()
}
.bundle_with_atlas(&mut sprite_params, texture_atlas),
)
.insert((
Billboard::All,
Transform::from_translation(shot_pos),
NotShadowCaster,
AnimationTimer::new(Timer::from_seconds(0.01, TimerMode::Repeating)),
));
} }
} }

View File

@@ -1,9 +1,9 @@
mod arrow; pub mod arrow;
mod curver; pub mod curver;
mod gun; pub mod gun;
mod healing; pub mod healing;
mod missile; pub mod missile;
mod thrown; pub mod thrown;
use crate::{ use crate::{
GameState, GameState,
@@ -13,11 +13,14 @@ use crate::{
head::ActiveHead, head::ActiveHead,
heads::ActiveHeads, heads::ActiveHeads,
heads_database::HeadsDatabase, heads_database::HeadsDatabase,
loading_assets::GameAssets,
physics_layers::GameLayer, physics_layers::GameLayer,
player::{Player, PlayerBodyMesh}, player::{Player, PlayerBodyMesh},
sounds::PlaySound, sounds::PlaySound,
utils::{billboards::Billboard, sprite_3d_animation::AnimationTimer},
}; };
use bevy::prelude::*; use bevy::{pbr::NotShadowCaster, prelude::*};
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
pub use healing::Healing; pub use healing::Healing;
use healing::HealingStateChanged; use healing::HealingStateChanged;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@@ -109,12 +112,14 @@ pub fn plugin(app: &mut App) {
app.add_plugins(healing::plugin); app.add_plugins(healing::plugin);
app.add_plugins(curver::plugin); app.add_plugins(curver::plugin);
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems( app.add_systems(
Update, Update,
(update, update_heal_ability).run_if(in_state(GameState::Playing)), (update, update_heal_ability).run_if(in_state(GameState::Playing)),
); );
global_observer!(app, on_trigger_state); global_observer!(app, on_trigger_state);
global_observer!(app, build_explosion_sprite);
} }
fn on_trigger_state( fn on_trigger_state(
@@ -222,3 +227,57 @@ fn update_heal_ability(
} }
} }
} }
#[derive(Resource)]
struct ShotAssets {
image: Handle<Image>,
layout: Handle<TextureAtlasLayout>,
}
fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
let layout = TextureAtlasLayout::from_grid(UVec2::splat(256), 7, 6, None, None);
let texture_atlas_layout = sprite_params.atlas_layouts.add(layout);
commands.insert_resource(ShotAssets {
image: assets.impact_atlas.clone(),
layout: texture_atlas_layout,
});
}
#[derive(Clone, Copy, Event, Serialize, Deserialize, PartialEq)]
pub struct BuildExplosionSprite {
pos: Vec3,
pixels_per_meter: f32,
time: f32,
}
fn build_explosion_sprite(
trigger: Trigger<BuildExplosionSprite>,
mut commands: Commands,
assets: Res<ShotAssets>,
mut sprite_params: Sprite3dParams,
) {
commands.spawn((
Transform::from_translation(trigger.event().pos),
Sprite3dBuilder {
image: assets.image.clone(),
pixels_per_metre: trigger.event().pixels_per_meter,
alpha_mode: AlphaMode::Blend,
unlit: true,
..default()
}
.bundle_with_atlas(
&mut sprite_params,
TextureAtlas {
layout: assets.layout.clone(),
index: 0,
},
),
Billboard::All,
NotShadowCaster,
AnimationTimer::new(Timer::from_seconds(
trigger.event().time,
TimerMode::Repeating,
)),
));
}

View File

@@ -1,21 +1,21 @@
use super::TriggerThrow; use super::TriggerThrow;
use crate::{ use crate::{
GameState, GameState,
billboards::Billboard, abilities::BuildExplosionSprite,
heads_database::HeadsDatabase, heads_database::HeadsDatabase,
loading_assets::GameAssets,
physics_layers::GameLayer, physics_layers::GameLayer,
protocol::GltfSceneRoot, protocol::GltfSceneRoot,
sounds::PlaySound, sounds::PlaySound,
utils::{ utils::{
auto_rotate::AutoRotation, commands::CommandExt, explosions::Explosion, global_observer, auto_rotate::AutoRotation,
sprite_3d_animation::AnimationTimer, commands::{CommandExt, EntityCommandExt},
explosions::Explosion,
global_observer,
}, },
}; };
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::{pbr::NotShadowCaster, prelude::*}; use bevy::prelude::*;
use bevy_ballistic::launch_velocity; use bevy_ballistic::launch_velocity;
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use lightyear::prelude::{NetworkTarget, Replicate}; use lightyear::prelude::{NetworkTarget, Replicate};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::f32::consts::PI; use std::f32::consts::PI;
@@ -26,29 +26,12 @@ pub struct ThrownProjectile {
damage: u32, damage: u32,
} }
#[derive(Resource)]
struct ShotAssets {
image: Handle<Image>,
layout: Handle<TextureAtlasLayout>,
}
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing))); app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing)));
global_observer!(app, on_trigger_thrown); global_observer!(app, on_trigger_thrown);
} }
fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
let layout = TextureAtlasLayout::from_grid(UVec2::splat(256), 7, 6, None, None);
let texture_atlas_layout = sprite_params.atlas_layouts.add(layout);
commands.insert_resource(ShotAssets {
image: assets.impact_atlas.clone(),
layout: texture_atlas_layout,
});
}
fn on_trigger_thrown( fn on_trigger_thrown(
trigger: Trigger<TriggerThrow>, trigger: Trigger<TriggerThrow>,
mut commands: Commands, mut commands: Commands,
@@ -113,8 +96,6 @@ fn shot_collision(
mut collision_event_reader: EventReader<CollisionStarted>, mut collision_event_reader: EventReader<CollisionStarted>,
query_shot: Query<(&ThrownProjectile, &Transform)>, query_shot: Query<(&ThrownProjectile, &Transform)>,
sensors: Query<(), With<Sensor>>, sensors: Query<(), With<Sensor>>,
assets: Res<ShotAssets>,
mut sprite_params: Sprite3dParams,
) { ) {
for CollisionStarted(e1, e2) in collision_event_reader.read() { for CollisionStarted(e1, e2) in collision_event_reader.read() {
if !query_shot.contains(*e1) && !query_shot.contains(*e2) { if !query_shot.contains(*e1) && !query_shot.contains(*e2) {
@@ -156,29 +137,11 @@ fn shot_collision(
//TODO: support different impact animations //TODO: support different impact animations
if animation { if animation {
commands commands.trigger_server(BuildExplosionSprite {
.spawn( pos: shot_pos,
Sprite3dBuilder { pixels_per_meter: 32.,
image: assets.image.clone(), time: 0.02,
pixels_per_metre: 32., });
alpha_mode: AlphaMode::Blend,
unlit: true,
..default()
}
.bundle_with_atlas(
&mut sprite_params,
TextureAtlas {
layout: assets.layout.clone(),
index: 0,
},
),
)
.insert((
Billboard::All,
Transform::from_translation(shot_pos),
NotShadowCaster,
AnimationTimer::new(Timer::from_seconds(0.02, TimerMode::Repeating)),
));
} }
} }
} }

View File

@@ -1,12 +1,17 @@
use crate::{global_observer, loading_assets::GameAssets}; use crate::{
abilities::BuildExplosionSprite, global_observer, loading_assets::GameAssets,
utils::triggers::TriggerAppExt,
};
use bevy::prelude::*; use bevy::prelude::*;
use lightyear::prelude::AppComponentExt; use lightyear::prelude::{ActionsChannel, AppComponentExt};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.register_component::<Transform>(); app.register_component::<Transform>();
app.register_component::<GltfSceneRoot>(); app.register_component::<GltfSceneRoot>();
app.replicate_trigger::<BuildExplosionSprite, ActionsChannel>();
global_observer!(app, spawn_gltf_scene_roots); global_observer!(app, spawn_gltf_scene_roots);
} }

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@@ -1,21 +1,49 @@
use bevy::ecs::{ use bevy::ecs::{
bundle::Bundle, resource::Resource, system::EntityCommands, world::EntityWorldMut, bundle::Bundle,
event::Event,
resource::Resource,
system::{Commands, EntityCommands},
world::{EntityWorldMut, World},
}; };
#[derive(Default, Resource)] #[derive(Default, Resource)]
pub struct IsServer; pub struct IsServer;
pub trait CommandExt { pub trait CommandExt {
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self; fn trigger_server(&mut self, event: impl Event) -> &mut Self;
} }
impl<'w> CommandExt for EntityCommands<'w> { impl<'w, 's> CommandExt for Commands<'w, 's> {
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self { fn trigger_server(&mut self, event: impl Event) -> &mut Self {
self.queue(|mut entity: EntityWorldMut| { self.queue(|world: &mut World| {
if entity.world().contains_resource::<IsServer>() { if world.contains_resource::<IsServer>() {
entity.insert(bundle); world.trigger(event);
} }
}); });
self self
} }
} }
pub trait EntityCommandExt {
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self;
fn trigger_server(&mut self, event: impl Event) -> &mut Self;
}
impl<'w> EntityCommandExt for EntityCommands<'w> {
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self {
self.queue(|mut entity: EntityWorldMut| {
if entity.world().contains_resource::<IsServer>() {
entity.insert(bundle);
}
})
}
fn trigger_server(&mut self, event: impl Event) -> &mut Self {
self.queue(|mut entity: EntityWorldMut| {
if entity.world().contains_resource::<IsServer>() {
entity.trigger(event);
}
})
}
}

View File

@@ -6,6 +6,7 @@ pub mod observers;
pub mod sprite_3d_animation; pub mod sprite_3d_animation;
pub mod squish_animation; pub mod squish_animation;
pub mod trail; pub mod trail;
pub mod triggers;
use bevy::prelude::*; use bevy::prelude::*;
pub(crate) use observers::global_observer; pub(crate) use observers::global_observer;

View File

@@ -0,0 +1,55 @@
use crate::utils::commands::IsServer;
use bevy::{ecs::system::SystemParam, prelude::*};
use lightyear::prelude::{AppTriggerExt, Channel, NetworkDirection, RemoteTrigger, TriggerSender};
use serde::{Deserialize, Serialize};
#[derive(SystemParam)]
pub struct ServerMultiTriggerSender<'w, 's, M: Event + Clone> {
senders: Query<'w, 's, &'static mut TriggerSender<M>>,
is_server: Option<Res<'w, IsServer>>,
}
impl<'w, 's, M: Event + Clone> ServerMultiTriggerSender<'w, 's, M> {
pub fn server_trigger_targets<C: Channel>(&mut self, trigger: M, target: &[Entity]) {
if self.is_server.is_none() {
return;
}
for mut sender in self.senders.iter_mut() {
sender.trigger_targets::<C>(trigger.clone(), target.iter().copied());
}
}
}
pub trait TriggerAppExt {
fn replicate_trigger<M: Event + Clone + Serialize + for<'de> Deserialize<'de>, C: Channel>(
&mut self,
);
}
impl TriggerAppExt for App {
fn replicate_trigger<M: Event + Clone + Serialize + for<'de> Deserialize<'de>, C: Channel>(
&mut self,
) {
self.add_trigger::<M>()
.add_direction(NetworkDirection::ServerToClient);
self.add_observer(replicate_trigger_to_clients::<M, C>);
self.add_observer(remote_to_local_trigger::<M>);
}
}
fn replicate_trigger_to_clients<M: Event + Clone, C: Channel>(
trigger: Trigger<M>,
mut sender: ServerMultiTriggerSender<M>,
) {
let targets: &[Entity] = if trigger.target() == Entity::PLACEHOLDER {
&[]
} else {
&[trigger.target()]
};
sender.server_trigger_targets::<C>(trigger.event().clone(), targets);
}
fn remote_to_local_trigger<M: Event + Clone>(trigger: Trigger<RemoteTrigger<M>>, mut c: Commands) {
c.trigger_targets(trigger.event().trigger.clone(), trigger.target());
}