Bevy 0.16 upgrade (#24)
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@@ -7,15 +7,14 @@ use crate::{
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loading_assets::GameAssets,
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physics_layers::GameLayer,
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sounds::PlaySound,
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utils::{global_observer, sprite_3d_animation::AnimationTimer},
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utils::{global_observer, sprite_3d_animation::AnimationTimer, trail::Trail},
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};
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use avian3d::prelude::*;
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use bevy::{pbr::NotShadowCaster, prelude::*};
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use bevy_polyline::prelude::*;
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use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
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use std::f32::consts::PI;
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const MAX_SHOT_AGES: f32 = 5.;
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const MAX_SHOT_AGES: f32 = 15.;
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#[derive(Component)]
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struct MissileProjectile {
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@@ -66,7 +65,7 @@ fn on_explosion(
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};
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for entity in intersections.iter() {
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if let Some(mut e) = commands.get_entity(*entity) {
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if let Ok(mut e) = commands.get_entity(*entity) {
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e.trigger(Hit {
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damage: explosion.damage,
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});
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@@ -89,11 +88,10 @@ fn on_trigger_missile(
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mut commands: Commands,
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query_transform: Query<&Transform>,
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time: Res<Time>,
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mut polyline_materials: ResMut<Assets<PolylineMaterial>>,
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mut polylines: ResMut<Assets<Polyline>>,
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heads_db: Res<HeadsDatabase>,
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assets: Res<GameAssets>,
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gltf_assets: Res<Assets<Gltf>>,
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mut gizmo_assets: ResMut<Assets<GizmoAsset>>,
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) {
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let state = trigger.event().0;
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@@ -111,7 +109,7 @@ fn on_trigger_missile(
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let head = heads_db.head_stats(state.head);
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let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
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t.translation += t.forward().as_vec3() * 3.0;
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t.translation += t.forward().as_vec3() * 2.0;
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let mesh = assets.projectiles["missile.glb"].clone();
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let asset = gltf_assets.get(&mesh).unwrap();
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@@ -123,12 +121,13 @@ fn on_trigger_missile(
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time: time.elapsed_secs(),
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damage: head.damage,
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},
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Collider::capsule_endpoints(0.5, Vec3::new(0., 0., 0.), Vec3::new(0., 0., -3.)),
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Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
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CollisionLayers::new(
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LayerMask(GameLayer::Projectile.to_bits()),
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LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
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),
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Sensor,
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CollisionEventsEnabled,
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Visibility::default(),
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t,
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))
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@@ -137,18 +136,17 @@ fn on_trigger_missile(
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.with_scale(Vec3::splat(0.04)),
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SceneRoot(asset.scenes[0].clone()),
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))
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.with_child(PolylineBundle {
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polyline: PolylineHandle(polylines.add(Polyline {
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vertices: vec![Vec3::Z * 4., Vec3::Z * 0.],
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})),
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material: PolylineMaterialHandle(polyline_materials.add(PolylineMaterial {
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width: 12.0,
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color: LinearRgba::rgb(0.9, 0.9, 0.),
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perspective: false,
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.with_child((
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Trail::new(t.translation, LinearRgba::rgb(0.9, 0.9, 0.)),
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Gizmo {
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handle: gizmo_assets.add(GizmoAsset::default()),
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line_config: GizmoLineConfig {
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width: 10.,
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..default()
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},
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..default()
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})),
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..default()
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});
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},
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));
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}
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fn update(mut query: Query<&mut Transform, With<MissileProjectile>>) {
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@@ -163,7 +161,7 @@ fn timeout(mut commands: Commands, query: Query<(Entity, &MissileProjectile)>, t
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for (e, MissileProjectile { time, .. }) in query.iter() {
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if current_time > time + MAX_SHOT_AGES {
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commands.entity(e).despawn_recursive();
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commands.entity(e).despawn();
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}
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}
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}
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@@ -191,7 +189,7 @@ fn shot_collision(
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commands.trigger(PlaySound::MissileExplosion);
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commands.entity(shot_entity).despawn_recursive();
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commands.entity(shot_entity).despawn();
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commands.trigger(Explosion {
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damage,
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