Bevy 0.16 upgrade (#24)
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@@ -103,7 +103,7 @@ fn update_ui(
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));
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} else {
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for entity in query.iter() {
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commands.entity(entity).despawn_recursive();
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commands.entity(entity).despawn();
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}
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}
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}
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@@ -114,8 +114,8 @@ fn update(
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(&MainCamera, &mut Transform, &CameraRotationInput),
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(Without<CameraTarget>, Without<CameraArmRotation>),
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>,
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target: Query<&GlobalTransform, (With<CameraTarget>, Without<CameraArmRotation>)>,
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arm_rotation: Query<&Transform, With<CameraArmRotation>>,
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target: Single<&GlobalTransform, (With<CameraTarget>, Without<CameraArmRotation>)>,
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arm_rotation: Single<&Transform, With<CameraArmRotation>>,
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spatial_query: SpatialQuery,
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cam_state: Res<CameraState>,
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) {
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@@ -123,15 +123,11 @@ fn update(
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return;
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}
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let Ok(target) = target.get_single().map(|t| t.translation()) else {
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return;
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};
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let target = target.translation();
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let Ok(arm_tf) = arm_rotation.get_single() else {
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return;
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};
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let arm_tf = arm_rotation;
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let Ok((camera, mut cam_transform, cam_rotation_input)) = cam.get_single_mut() else {
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let Ok((camera, mut cam_transform, cam_rotation_input)) = cam.single_mut() else {
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return;
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};
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@@ -159,13 +155,9 @@ fn update(
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fn rotate_view(
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controls: Res<ControlState>,
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mut cam: Query<&mut CameraRotationInput>,
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mut cam: Single<&mut CameraRotationInput>,
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movement: Res<PlayerMovement>,
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) {
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let Ok(mut cam) = cam.get_single_mut() else {
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return;
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};
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if !controls.view_mode {
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if movement.any_direction {
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cam.x = 0.;
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