move clientside gated parts of control to the client (#70)
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@@ -2,7 +2,7 @@ use super::{ControlState, ControllerSet};
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use crate::{
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GameState,
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animation::AnimationFlags,
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control::{controller_common::MovementSpeedFactor, controls::ControllerSettings},
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control::{ControllerSettings, controller_common::MovementSpeedFactor},
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player::PlayerBodyMesh,
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};
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use bevy::prelude::*;
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