allow to choosing renet_netcode vs steam

This commit is contained in:
2025-12-20 11:33:23 -05:00
parent 930753170f
commit 12c3cdc87b
7 changed files with 318 additions and 61 deletions

View File

@@ -1,5 +1,7 @@
use crate::{
GameState, global_observer,
GameState,
config::NetConfig,
global_observer,
heads_database::HeadsDatabase,
player::ClientPlayerId,
protocol::{ClientEnteredPlaying, PlayerIdCounter, SetGameTick, messages::AssignClientPlayer},
@@ -55,7 +57,8 @@ fn open_renet_server(
mut commands: Commands,
channels: Res<RepliconChannels>,
mut next: ResMut<NextState<GameState>>,
steam_client: Res<bevy_steamworks::Client>,
steam_client: Option<Res<bevy_steamworks::Client>>,
config: Res<NetConfig>,
) -> Result<(), BevyError> {
info!("opening server");
@@ -68,18 +71,46 @@ fn open_renet_server(
..Default::default()
});
let steam_config = bevy_replicon_renet::steam::SteamServerConfig {
access_permission: bevy_replicon_renet::steam::AccessPermission::FriendsOnly,
max_clients: 16,
};
if let NetConfig::SteamHost = *config {
let Some(steam_client) = steam_client else {
return Err("Steam client not found".into());
};
let client = (**steam_client).clone();
let transport = SteamServerTransport::new(client, steam_config)?;
let steam_config = bevy_replicon_renet::steam::SteamServerConfig {
access_permission: bevy_replicon_renet::steam::AccessPermission::FriendsOnly,
max_clients: 16,
};
commands.queue(|w: &mut World| {
w.insert_resource(server);
w.insert_non_send_resource(transport);
});
let client = (**steam_client).clone();
let transport = SteamServerTransport::new(client, steam_config)?;
commands.queue(|w: &mut World| {
w.insert_resource(server);
w.insert_non_send_resource(transport);
});
info!("hosting server: steam");
} else if let NetConfig::NetcodeHost { port } = *config {
use std::time::SystemTime;
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
let socket = std::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, port))?;
let server_config = bevy_replicon_renet::netcode::ServerConfig {
current_time,
max_clients: 1,
protocol_id: 0,
authentication: bevy_replicon_renet::netcode::ServerAuthentication::Unsecure,
public_addresses: Default::default(),
};
let transport =
bevy_replicon_renet::netcode::NetcodeServerTransport::new(server_config, socket)?;
commands.insert_resource(server);
commands.insert_resource(transport);
info!("hosting server: netcode on port {port}");
}
next.set(GameState::Playing);