set animation flags independant of controller
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
/*07*/(key:"green grocer", ability:Curver, range:60, ammo:10, damage:25, projectile:"carrot"),
|
||||
/*08*/(key:"highland hammer thrower", ability:Thrown, aps:2, ammo:10, damage:25, range:80, projectile:"hammer", interrupt_shoot:false),
|
||||
/*09*/(key:"legionnaire", ability:Gun, aps:2, ammo:25, range:60, damage:13, shoot_offset:0.1667),
|
||||
/*10*/(key:"mig pilot", ability:Missile, ammo:5, range:60, damage:100, controls:Plane),
|
||||
/*10*/(key:"mig pilot", ability:Missile, ammo:5, range:60, damage:100, controls:Plane, interrupt_shoot:false),
|
||||
/*11*/(key:"nanny", ability:Thrown, range:60),
|
||||
/*12*/(key:"panic attack", ability:Turbo),
|
||||
/*13*/(key:"salty sea dog", ability:Boat),
|
||||
|
||||
Reference in New Issue
Block a user