upgrade and scaling hack removal
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@@ -56,9 +56,8 @@
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NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. You’ll need to add minlight or lights with _light_channel_mask 2."
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]
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@PointClass base(transform) model({ "path": "models/spawn.glb", "scale": scale }) = spawn_point
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@PointClass base(transform) model({ "path": "models/spawn.glb" }) = spawn_point
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[
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scale(float) : "scale" : "0" : ""
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]
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@BaseClass = transform
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