target ui indicating health too (#17)

This commit is contained in:
extrawurst
2025-03-26 00:41:57 +01:00
committed by GitHub
parent 804fac7958
commit 17406b1f00
6 changed files with 214 additions and 13 deletions

View File

@@ -1,3 +1,5 @@
mod target_ui;
use crate::{
billboards::Billboard,
player::{Player, PlayerRig},
@@ -38,6 +40,9 @@ enum MarkerEvent {
pub fn plugin(app: &mut App) {
app.init_resource::<AimState>();
app.add_plugins(target_ui::plugin);
app.add_systems(Update, (update, move_marker));
app.add_observer(marker_event);
}

160
src/aim/target_ui.rs Normal file
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@@ -0,0 +1,160 @@
use super::AimState;
use crate::{
backpack::BackpackHead,
heads_ui::HeadsImages,
npc::{Hitpoints, NpcHead},
};
use bevy::prelude::*;
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct HeadImage;
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct HeadDamage;
#[derive(Resource, Default, PartialEq)]
struct TargetUi {
head: Option<BackpackHead>,
}
pub fn plugin(app: &mut App) {
app.add_systems(Startup, setup);
app.add_systems(Update, (sync, update));
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let bg = asset_server.load("ui/head_bg.png");
let regular = asset_server.load("ui/head_regular.png");
let damage = asset_server.load("ui/head_damage.png");
commands
.spawn((
Name::new("target-ui"),
Node {
position_type: PositionType::Absolute,
top: Val::Px(150.0),
left: Val::Px(20.0),
height: Val::Px(74.0),
..default()
},
))
.with_children(|parent| {
spawn_head_ui(parent, bg.clone(), regular.clone(), damage.clone());
});
commands.insert_resource(TargetUi::default());
}
fn spawn_head_ui(
parent: &mut ChildBuilder,
bg: Handle<Image>,
regular: Handle<Image>,
damage: Handle<Image>,
) {
const SIZE: f32 = 90.0;
const DAMAGE_SIZE: f32 = 74.0;
parent
.spawn((Node {
position_type: PositionType::Relative,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
width: Val::Px(SIZE),
..default()
},))
.with_children(|parent| {
parent.spawn((
Node {
position_type: PositionType::Absolute,
..default()
},
ImageNode::new(bg),
));
parent.spawn((
Node {
position_type: PositionType::Absolute,
..default()
},
ImageNode::default(),
Visibility::Hidden,
HeadImage,
));
parent.spawn((
Node {
position_type: PositionType::Absolute,
..default()
},
ImageNode::new(regular),
));
parent
.spawn((Node {
height: Val::Px(DAMAGE_SIZE),
width: Val::Px(DAMAGE_SIZE),
..default()
},))
.with_children(|parent| {
parent
.spawn((
HeadDamage,
Node {
position_type: PositionType::Absolute,
display: Display::Block,
overflow: Overflow::clip(),
top: Val::Px(0.),
left: Val::Px(0.),
right: Val::Px(0.),
height: Val::Percent(25.),
..default()
},
))
.with_child(ImageNode::new(damage));
});
});
}
fn update(
target: Res<TargetUi>,
heads_images: Res<HeadsImages>,
mut head_image: Query<
(&mut Visibility, &mut ImageNode),
(Without<HeadDamage>, With<HeadImage>),
>,
mut head_damage: Query<&mut Node, (With<HeadDamage>, Without<HeadImage>)>,
) {
if target.is_changed() {
if let Ok((mut vis, mut image)) = head_image.get_single_mut() {
if let Some(head) = target.head {
*vis = Visibility::Visible;
image.image = heads_images.heads[head.head].clone();
} else {
*vis = Visibility::Hidden;
}
}
if let Ok(mut node) = head_damage.get_single_mut() {
node.height = Val::Percent(target.head.map(|head| head.damage()).unwrap_or(0.) * 100.);
}
}
}
fn sync(
mut target: ResMut<TargetUi>,
aim: Res<AimState>,
target_data: Query<(&Hitpoints, &NpcHead)>,
) {
let mut new_state = None;
if let Some(e) = aim.target {
if let Ok((hp, head)) = target_data.get(e) {
new_state = Some(BackpackHead {
head: head.0,
health: hp.health(),
});
}
}
if new_state != target.head {
target.head = new_state;
}
}

View File

@@ -246,7 +246,7 @@ fn update(
}
for (HeadDamage(head), mut node) in head_damage.iter_mut() {
if let Some(head) = &state.heads[*head] {
node.height = Val::Percent((1. - head.health) * 100.0);
node.height = Val::Percent(head.damage() * 100.0);
}
}

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@@ -5,12 +5,18 @@ use bevy::prelude::*;
pub use backpack_ui::BackpackAction;
#[derive(Clone, Copy, Debug)]
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct BackpackHead {
pub head: usize,
pub health: f32,
}
impl BackpackHead {
pub fn damage(&self) -> f32 {
1. - self.health
}
}
#[derive(Resource, Default)]
pub struct Backpack {
pub heads: Vec<BackpackHead>,

View File

@@ -56,8 +56,8 @@ fn main() {
app.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "HEDZ reloaded".into(),
// resolution: (1024., 768.).into(),
title: "HEDZ Reloaded".into(),
resolution: (1024., 768.).into(),
..default()
}),
..default()

View File

@@ -1,4 +1,9 @@
use crate::{keys::KeySpawn, sounds::PlaySound, tb_entities::EnemySpawn};
use std::{collections::HashMap, usize};
use crate::{
heads_ui::HEAD_COUNT, keys::KeySpawn, player::head_id_to_str, sounds::PlaySound,
tb_entities::EnemySpawn,
};
use bevy::prelude::*;
#[derive(Event, Reflect)]
@@ -7,22 +12,47 @@ pub struct Hit {
}
#[derive(Component, Reflect)]
struct Hp(i32);
pub struct Hitpoints {
max: i32,
current: i32,
}
impl Hitpoints {
fn new(v: i32) -> Self {
Self { max: v, current: v }
}
pub fn health(&self) -> f32 {
self.current as f32 / self.max as f32
}
}
#[derive(Component)]
pub struct NpcHead(pub usize);
pub fn plugin(app: &mut App) {
app.add_systems(Update, init);
}
fn init(mut commands: Commands, query: Query<Entity, (With<EnemySpawn>, Without<Hp>)>) {
for e in query.iter() {
commands.entity(e).insert(Hp(100)).observe(on_hit);
// TODO: use game state to initialize only once
fn init(mut commands: Commands, query: Query<(Entity, &EnemySpawn), Without<Hitpoints>>) {
let mut names: HashMap<String, usize> = HashMap::default();
for i in 0..HEAD_COUNT {
names.insert(head_id_to_str(i).to_string(), i);
}
for (e, spawn) in query.iter() {
let id = names[&spawn.head];
commands
.entity(e)
.insert((Hitpoints::new(100), NpcHead(id)))
.observe(on_hit);
}
}
fn on_hit(
trigger: Trigger<Hit>,
mut commands: Commands,
mut query: Query<(&mut Hp, &Transform, &EnemySpawn)>,
mut query: Query<(&mut Hitpoints, &Transform, &EnemySpawn)>,
) {
let Hit { damage } = trigger.event();
@@ -32,11 +62,11 @@ fn on_hit(
commands.trigger(PlaySound::Hit);
hp.0 = hp.0.saturating_sub(*damage as i32);
hp.current = hp.current.saturating_sub(*damage as i32);
info!("npc hp changed: {} [{}]", hp.0, trigger.entity());
info!("npc hp changed: {} [{}]", hp.current, trigger.entity());
if hp.0 <= 0 {
if hp.current <= 0 {
commands.entity(trigger.entity()).despawn_recursive();
if !enemy.key.is_empty() {