npc reloading (#28)
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@@ -114,11 +114,15 @@ fn on_trigger_state(
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mut commands: Commands,
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player_rot: Query<&Transform, With<PlayerBodyMesh>>,
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player_query: Query<(&Transform, &AimTarget), With<Player>>,
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mut active_heads: ResMut<ActiveHeads>,
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mut active_heads: Query<&mut ActiveHeads, With<Player>>,
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heads_db: Res<HeadsDatabase>,
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time: Res<Time>,
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) {
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if matches!(trigger.event(), TriggerState::Active) {
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let Ok(mut active_heads) = active_heads.get_single_mut() else {
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return;
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};
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let Some(state) = active_heads.current() else {
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return;
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};
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