npc reloading (#28)
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@@ -6,7 +6,7 @@ use crate::{
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control::controller_common::{CharacterControllerBundle, PlayerMovement},
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global_observer,
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head::ActiveHead,
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heads::HeadChanged,
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heads::{ActiveHeads, HeadChanged, HeadState},
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heads_database::{HeadControls, HeadsDatabase},
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hitpoints::Hitpoints,
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loading_assets::{AudioAssets, GameAssets},
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@@ -75,6 +75,13 @@ fn spawn(
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Name::from("player"),
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Player,
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ActiveHead(0),
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ActiveHeads::new([
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Some(HeadState::new(0, 10)),
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Some(HeadState::new(3, 10)),
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Some(HeadState::new(6, 10)),
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Some(HeadState::new(8, 10)),
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Some(HeadState::new(9, 10)),
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]),
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Hitpoints::new(100),
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CameraTarget,
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transform,
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