Stephan/hez 2 npc should loose head if 0 health (#34)
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@@ -82,6 +82,9 @@ pub struct GameAssets {
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#[asset(path = "models/key.glb#Scene0")]
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pub mesh_key: Handle<Scene>,
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#[asset(path = "models/head_drop.glb#Scene0")]
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pub mesh_head_drop: Handle<Scene>,
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#[asset(path = "models/spawn.glb#Scene0")]
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pub mesh_spawn: Handle<Scene>,
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