Stephan/hez 2 npc should loose head if 0 health (#34)

This commit is contained in:
extrawurst
2025-04-20 11:26:06 +02:00
committed by GitHub
parent 7cd4b38ebd
commit 2dcc396666
7 changed files with 107 additions and 12 deletions

View File

@@ -82,6 +82,9 @@ pub struct GameAssets {
#[asset(path = "models/key.glb#Scene0")]
pub mesh_key: Handle<Scene>,
#[asset(path = "models/head_drop.glb#Scene0")]
pub mesh_head_drop: Handle<Scene>,
#[asset(path = "models/spawn.glb#Scene0")]
pub mesh_spawn: Handle<Scene>,