Stephan/hez 2 npc should loose head if 0 health (#34)
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@@ -2,6 +2,7 @@ use crate::{
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GameState,
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ai::Ai,
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head::ActiveHead,
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head_drop::HeadDrops,
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heads::{ActiveHeads, HEAD_COUNT, HeadState},
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heads_database::HeadsDatabase,
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hitpoints::{Hitpoints, Kill},
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@@ -50,12 +51,14 @@ fn init(mut commands: Commands, query: Query<(Entity, &EnemySpawn)>, heads_db: R
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fn on_kill(
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trigger: Trigger<Kill>,
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mut commands: Commands,
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query: Query<(&Transform, &EnemySpawn)>,
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query: Query<(&Transform, &EnemySpawn, &ActiveHead)>,
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) {
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let Ok((transform, enemy)) = query.get(trigger.entity()) else {
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let Ok((transform, enemy, head)) = query.get(trigger.entity()) else {
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return;
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};
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commands.trigger(HeadDrops(transform.translation, head.0));
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commands.entity(trigger.entity()).despawn_recursive();
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if !enemy.key.is_empty() {
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