Client/Server Feature Split (#63)
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@@ -4,26 +4,22 @@ version = "0.1.0"
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edition = "2024"
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[features]
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default = ["lightyear/server"]
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default = ["shared/server"]
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dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui", "shared/dbg"]
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[dependencies]
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avian3d = { workspace = true }
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bevy = { workspace = true }
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bevy = { workspace = true, default-features = false }
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bevy-inspector-egui = { workspace = true, optional = true }
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bevy-steamworks = { workspace = true }
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bevy-ui-gradients = { workspace = true }
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bevy_asset_loader = { workspace = true }
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bevy_ballistic = { workspace = true }
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bevy_common_assets = { workspace = true }
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bevy_debug_log = { workspace = true }
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bevy_sprite3d = { workspace = true }
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bevy_trenchbroom = { workspace = true }
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clap = { version = "=4.5.47", features = ["derive"] }
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happy_feet = { workspace = true }
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lightyear = { workspace = true }
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lightyear_avian3d = { workspace = true }
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nil = { workspace = true }
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rand = { workspace = true }
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ron = { workspace = true }
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serde = { workspace = true }
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shared = { workspace = true }
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20
crates/server/src/config.rs
Normal file
20
crates/server/src/config.rs
Normal file
@@ -0,0 +1,20 @@
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use bevy::prelude::*;
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use clap::Parser;
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pub fn plugin(app: &mut App) {
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let config = ServerConfig::parse();
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app.insert_resource(config);
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}
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/// The server for HEDZ Reloaded
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#[derive(Resource, Parser, Debug)]
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#[command(version, about, long_about = None)]
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pub struct ServerConfig {
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#[arg(long, default_value_t = f32::INFINITY)]
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/// How long to wait for a client to connect before closing, in seconds
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pub timeout: f32,
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#[arg(long, default_value_t = false)]
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/// Whether to close when a client disconnects
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pub close_on_client_disconnect: bool,
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}
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@@ -1,6 +1,12 @@
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use crate::utils::{auto_rotate, explosions};
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use avian3d::prelude::*;
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use bevy::{audio::Volume, core_pipeline::tonemapping::Tonemapping, prelude::*};
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use bevy::{
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app::plugin_group,
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audio::Volume,
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core_pipeline::tonemapping::Tonemapping,
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log::{BoxedLayer, tracing_subscriber::Layer},
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prelude::*,
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};
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use bevy_common_assets::ron::RonAssetPlugin;
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use bevy_sprite3d::Sprite3dPlugin;
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use bevy_trenchbroom::prelude::*;
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@@ -11,8 +17,61 @@ use shared::*;
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use std::time::Duration;
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use utils::{billboards, sprite_3d_animation, squish_animation, trail};
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mod config;
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mod server;
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plugin_group! {
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pub struct DefaultPlugins {
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bevy::app:::PanicHandlerPlugin,
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bevy::log:::LogPlugin,
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bevy::app:::TaskPoolPlugin,
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bevy::diagnostic:::FrameCountPlugin,
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bevy::time:::TimePlugin,
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bevy::transform:::TransformPlugin,
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bevy::diagnostic:::DiagnosticsPlugin,
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bevy::input:::InputPlugin,
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bevy::app:::ScheduleRunnerPlugin,
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bevy::window:::WindowPlugin,
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bevy::a11y:::AccessibilityPlugin,
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bevy::app:::TerminalCtrlCHandlerPlugin,
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bevy::asset:::AssetPlugin,
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bevy::scene:::ScenePlugin,
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bevy::render:::RenderPlugin,
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bevy::render::texture:::ImagePlugin,
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bevy::render::pipelined_rendering:::PipelinedRenderingPlugin,
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bevy::core_pipeline:::CorePipelinePlugin,
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bevy::sprite:::SpritePlugin,
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bevy::text:::TextPlugin,
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bevy::ui:::UiPlugin,
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bevy::pbr:::PbrPlugin,
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bevy::gltf:::GltfPlugin,
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bevy::audio:::AudioPlugin,
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bevy::gilrs:::GilrsPlugin,
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bevy::animation:::AnimationPlugin,
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bevy::gizmos:::GizmoPlugin,
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bevy::state::app:::StatesPlugin,
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#[plugin_group]
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bevy::picking:::DefaultPickingPlugins,
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}
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}
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pub fn log_to_file_layer(_app: &mut App) -> Option<BoxedLayer> {
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let file = std::fs::OpenOptions::new()
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.write(true)
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.create(true)
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.truncate(true)
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.open("server.log")
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.ok()?;
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Some(
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bevy::log::tracing_subscriber::fmt::layer()
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.with_writer(std::sync::Mutex::new(file))
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.with_ansi(false)
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.with_file(true)
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.with_line_number(true)
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.boxed(),
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)
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}
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fn main() {
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let mut app = App::new();
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@@ -26,28 +85,13 @@ fn main() {
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cam_follow: true,
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});
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app.add_plugins(
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DefaultPlugins
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.set(WindowPlugin {
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primary_window: Some(Window {
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title: "HEDZ Reloaded".into(),
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// resolution: (1024., 768.).into(),
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..default()
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}),
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..default()
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})
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.set(bevy::log::LogPlugin {
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filter: "info".into(),
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level: bevy::log::Level::INFO,
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// provide custom log layer to receive logging events
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custom_layer: bevy_debug_log::log_capture_layer,
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}),
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);
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app.add_plugins(DefaultPlugins.set(bevy::log::LogPlugin {
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filter: "info,lightyear_replication=off".into(),
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level: bevy::log::Level::INFO,
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// provide custom log layer to receive logging events
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custom_layer: log_to_file_layer,
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}));
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app.add_plugins(
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bevy_debug_log::LogViewerPlugin::default()
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.auto_open_threshold(bevy::log::tracing::level_filters::LevelFilter::OFF),
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);
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app.add_plugins(ServerPlugins {
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tick_duration: Duration::from_secs_f32(1.0 / 60.0),
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});
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@@ -78,6 +122,7 @@ fn main() {
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app.add_plugins(animation::plugin);
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app.add_plugins(character::plugin);
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app.add_plugins(cash::plugin);
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app.add_plugins(config::plugin);
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app.add_plugins(player::plugin);
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app.add_plugins(gates::plugin);
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app.add_plugins(platforms::plugin);
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@@ -1,16 +1,25 @@
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use crate::config::ServerConfig;
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use bevy::prelude::*;
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use lightyear::prelude::{
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server::{NetcodeConfig, NetcodeServer, ServerUdpIo},
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server::{NetcodeConfig, NetcodeServer, ServerUdpIo, Started},
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*,
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};
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use shared::{heads_database::HeadsDatabase, tb_entities::SpawnPoint, utils::commands::IsServer};
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use shared::{GameState, global_observer, heads_database::HeadsDatabase, tb_entities::SpawnPoint};
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use std::net::{IpAddr, Ipv4Addr, SocketAddr};
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pub fn plugin(app: &mut App) {
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app.init_resource::<IsServer>();
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app.add_systems(Startup, (start_server, setup_timeout_timer));
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app.add_systems(
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Update,
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(
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notify_started.run_if(in_state(GameState::Playing)),
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run_timeout,
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),
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);
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app.add_systems(Startup, start_server);
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app.add_observer(handle_new_client);
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global_observer!(app, handle_new_client);
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global_observer!(app, close_on_disconnect);
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global_observer!(app, cancel_timeout);
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}
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fn handle_new_client(
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@@ -34,17 +43,52 @@ fn handle_new_client(
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Ok(())
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}
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fn close_on_disconnect(
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_trigger: Trigger<OnRemove, Connected>,
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config: Res<ServerConfig>,
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mut writer: EventWriter<AppExit>,
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) {
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if config.close_on_client_disconnect {
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writer.write(AppExit::Success);
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}
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}
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fn start_server(mut commands: Commands) -> Result {
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let server_addr = SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 25565);
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commands
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.spawn((
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Name::from("Server"),
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LocalAddr(server_addr),
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ServerUdpIo::default(),
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NetcodeServer::new(NetcodeConfig::default()),
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))
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.trigger(server::Start);
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let mut commands = commands.spawn((
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Name::from("Server"),
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LocalAddr(server_addr),
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ServerUdpIo::default(),
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NetcodeServer::new(NetcodeConfig::default()),
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));
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commands.trigger(server::Start);
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Ok(())
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}
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fn notify_started(started: Query<&Started>, mut notified: Local<bool>) {
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if !*notified && !started.is_empty() {
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println!("hedz.server_started");
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*notified = true;
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}
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}
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#[derive(Resource)]
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struct TimeoutTimer(f32);
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fn setup_timeout_timer(mut commands: Commands, config: Res<ServerConfig>) {
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commands.insert_resource(TimeoutTimer(config.timeout));
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}
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fn run_timeout(mut timer: ResMut<TimeoutTimer>, mut writer: EventWriter<AppExit>, time: Res<Time>) {
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timer.0 -= time.delta_secs();
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if timer.0 <= 0.0 {
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writer.write(AppExit::Success);
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}
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}
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fn cancel_timeout(_trigger: Trigger<OnAdd, Connected>, mut timer: ResMut<TimeoutTimer>) {
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timer.0 = f32::INFINITY;
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}
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