Client/Server Feature Split (#63)

This commit is contained in:
PROMETHIA-27
2025-09-26 21:59:08 -04:00
committed by GitHub
parent 7f6c00b5d6
commit 2f5d154d26
30 changed files with 674 additions and 271 deletions

View File

@@ -23,12 +23,13 @@ jobs:
- name: Build - name: Build
run: | run: |
cargo build --release --locked --target=x86_64-unknown-linux-gnu cargo build --release --locked --target=x86_64-unknown-linux-gnu --bin hedz_reloaded --no-default-features --features shared/client
cargo build --release --locked --target=x86_64-unknown-linux-gnu --bin server --no-default-features --features shared/server
- name: Archive - name: Archive
run: | run: |
cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded hedz_reloaded cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded target/x86_64-unknown-linux-gnu/release/server ./
tar -czf steamos.tar.gz hedz_reloaded tar -czf steamos.tar.gz hedz_reloaded server
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
with: with:

View File

@@ -28,13 +28,14 @@ jobs:
- name: Build binaries (Windows) - name: Build binaries (Windows)
run: | run: |
cargo xwin build --locked --release --target=x86_64-pc-windows-msvc cargo xwin build --locked --release --target=x86_64-pc-windows-msvc --bin hedz_reloaded --no-default-features --features shared/client
cargo xwin build --locked --release --target=x86_64-pc-windows-msvc --bin server --no-default-features --features shared/server
- name: Archive - name: Archive
run: | run: |
ls -lisa target/x86_64-pc-windows-msvc/release/ ls -lisa target/x86_64-pc-windows-msvc/release/
cp target/x86_64-pc-windows-msvc/release/hedz_reloaded.exe hedz_reloaded.exe cp target/x86_64-pc-windows-msvc/release/hedz_reloaded.exe target/x86_64-pc-windows-msvc/release/server.exe ./
tar -czf win.tar.gz hedz_reloaded.exe tar -czf win.tar.gz hedz_reloaded.exe server.exe
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
with: with:

View File

@@ -39,7 +39,8 @@ jobs:
- name: Build - name: Build
run: | run: |
cargo build cargo build --bin hedz_reloaded --no-default-features --features shared/client
cargo build --bin server --no-default-features --features shared/server
- name: Tests - name: Tests
run: | run: |

View File

@@ -23,7 +23,11 @@ jobs:
- name: Build client - name: Build client
run: | run: |
cargo build --locked --target=x86_64-unknown-linux-gnu cargo build --locked --target=x86_64-unknown-linux-gnu --bin hedz_reloaded --no-default-features --features shared/client
- name: Build server
run: |
cargo build --locked --target=x86_64-unknown-linux-gnu --bin server --no-default-features --features shared/server
- name: Lints - name: Lints
run: | run: |
@@ -31,8 +35,8 @@ jobs:
- name: Archive - name: Archive
run: | run: |
cp target/x86_64-unknown-linux-gnu/debug/hedz_reloaded hedz_reloaded cp target/x86_64-unknown-linux-gnu/debug/hedz_reloaded target/x86_64-unknown-linux-gnu/debug/server ./
tar -czf steamos-debug.tar.gz hedz_reloaded tar -czf steamos-debug.tar.gz hedz_reloaded server
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
with: with:

View File

@@ -22,14 +22,17 @@ jobs:
- name: Build (lipo) - name: Build (lipo)
run: | run: |
cargo build --release --target=x86_64-apple-darwin cargo build --release --target=x86_64-apple-darwin --bin hedz_reloaded --no-default-features --features shared/client
cargo build --release --target=aarch64-apple-darwin cargo build --release --target=x86_64-apple-darwin --bin server --no-default-features --features shared/server
cargo build --release --target=aarch64-apple-darwin --bin hedz_reloaded --no-default-features --features shared/client
cargo build --release --target=aarch64-apple-darwin --bin server --no-default-features --features shared/server
lipo -create -output target/release/hedz_reloaded target/aarch64-apple-darwin/release/hedz_reloaded target/x86_64-apple-darwin/release/hedz_reloaded lipo -create -output target/release/hedz_reloaded target/aarch64-apple-darwin/release/hedz_reloaded target/x86_64-apple-darwin/release/hedz_reloaded
lipo -create -output target/release/server target/aarch64-apple-darwin/release/server target/x86_64-apple-darwin/release/server
- name: Archive - name: Archive
run: | run: |
cp target/release/hedz_reloaded ./hedz_reloaded cp target/release/hedz_reloaded target/release/server ./
tar -czf hedz-macos.tar.gz hedz_reloaded tar -czf hedz-macos.tar.gz hedz_reloaded server
ls -lisah hedz-macos.tar.gz ls -lisah hedz-macos.tar.gz
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
@@ -60,7 +63,7 @@ jobs:
rm -rf $APP_ROOT/* | true rm -rf $APP_ROOT/* | true
mkdir -p $APP_ROOT/assets mkdir -p $APP_ROOT/assets
cp -r assets/* $APP_ROOT/assets cp -r assets/* $APP_ROOT/assets
cp hedz_reloaded $APP_ROOT/ cp hedz_reloaded server $APP_ROOT/
cp build/macos/libsteam_api.dylib $APP_ROOT/ cp build/macos/libsteam_api.dylib $APP_ROOT/
- uses: ./.github/actions/steamcmd - uses: ./.github/actions/steamcmd
@@ -111,12 +114,13 @@ jobs:
- name: Build - name: Build
run: | run: |
cargo build --locked --release --target=x86_64-unknown-linux-gnu cargo build --locked --release --target=x86_64-unknown-linux-gnu --bin hedz_reloaded --no-default-features --features shared/client
cargo build --locked --release --target=x86_64-unknown-linux-gnu --bin server --no-default-features --features shared/server
- name: Archive - name: Archive
run: | run: |
cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded hedz_reloaded cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded target/x86_64-unknown-linux-gnu/release/server ./
tar -czf steamos.tar.gz hedz_reloaded tar -czf steamos.tar.gz hedz_reloaded server
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
with: with:
@@ -126,7 +130,7 @@ jobs:
- name: Copy Binary for SteamOS - name: Copy Binary for SteamOS
run: | run: |
mkdir -p build/steamos/content mkdir -p build/steamos/content
cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded build/steamos/content/hedz_reloaded cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded target/x86_64-unknown-linux-gnu/release/server build/steamos/content/
- name: Install SteamCMD - name: Install SteamCMD
run: | run: |
@@ -193,12 +197,13 @@ jobs:
- name: Build binaries (Windows) - name: Build binaries (Windows)
run: | run: |
cargo xwin build --locked --release --target=x86_64-pc-windows-msvc cargo xwin build --locked --release --target=x86_64-pc-windows-msvc --bin hedz_reloaded --no-default-features --features shared/client
cargo xwin build --locked --release --target=x86_64-pc-windows-msvc --bin server --no-default-features --features shared/server
- name: Move binary - name: Move binary
run: | run: |
ls -lisa target/x86_64-pc-windows-msvc/release/ ls -lisa target/x86_64-pc-windows-msvc/release/
cp target/x86_64-pc-windows-msvc/release/hedz_reloaded.exe build/win/hedz_reloaded.exe cp target/x86_64-pc-windows-msvc/release/hedz_reloaded.exe target/x86_64-pc-windows-msvc/release/server.exe build/win/
- uses: ./.github/actions/steamcmd - uses: ./.github/actions/steamcmd
with: with:

1
.gitignore vendored
View File

@@ -5,3 +5,4 @@ build/steamos/hedz_reloaded
build/steamos/.env build/steamos/.env
build/macos/src/HEDZReloaded.app/Contents/MacOS build/macos/src/HEDZReloaded.app/Contents/MacOS
build/macos/src/Applications build/macos/src/Applications
server.log

132
Cargo.lock generated
View File

@@ -280,6 +280,56 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "anstream"
version = "0.6.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3ae563653d1938f79b1ab1b5e668c87c76a9930414574a6583a7b7e11a8e6192"
dependencies = [
"anstyle",
"anstyle-parse",
"anstyle-query",
"anstyle-wincon",
"colorchoice",
"is_terminal_polyfill",
"utf8parse",
]
[[package]]
name = "anstyle"
version = "1.0.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "862ed96ca487e809f1c8e5a8447f6ee2cf102f846893800b20cebdf541fc6bbd"
[[package]]
name = "anstyle-parse"
version = "0.2.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4e7644824f0aa2c7b9384579234ef10eb7efb6a0deb83f9630a49594dd9c15c2"
dependencies = [
"utf8parse",
]
[[package]]
name = "anstyle-query"
version = "1.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e231f6134f61b71076a3eab506c379d4f36122f2af15a9ff04415ea4c3339e2"
dependencies = [
"windows-sys 0.60.2",
]
[[package]]
name = "anstyle-wincon"
version = "3.0.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3e0633414522a32ffaac8ac6cc8f748e090c5717661fddeea04219e2344f5f2a"
dependencies = [
"anstyle",
"once_cell_polyfill",
"windows-sys 0.60.2",
]
[[package]] [[package]]
name = "anyhow" name = "anyhow"
version = "1.0.98" version = "1.0.98"
@@ -2257,6 +2307,46 @@ dependencies = [
"libloading", "libloading",
] ]
[[package]]
name = "clap"
version = "4.5.47"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7eac00902d9d136acd712710d71823fb8ac8004ca445a89e73a41d45aa712931"
dependencies = [
"clap_builder",
"clap_derive",
]
[[package]]
name = "clap_builder"
version = "4.5.47"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2ad9bbf750e73b5884fb8a211a9424a1906c1e156724260fdae972f31d70e1d6"
dependencies = [
"anstream",
"anstyle",
"clap_lex",
"strsim",
]
[[package]]
name = "clap_derive"
version = "4.5.47"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bbfd7eae0b0f1a6e63d4b13c9c478de77c2eb546fba158ad50b4203dc24b9f9c"
dependencies = [
"heck",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "clap_lex"
version = "0.7.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b94f61472cee1439c0b966b47e3aca9ae07e45d070759512cd390ea2bebc6675"
[[package]] [[package]]
name = "clipboard-win" name = "clipboard-win"
version = "5.4.0" version = "5.4.0"
@@ -2282,6 +2372,12 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b" checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b"
[[package]]
name = "colorchoice"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b05b61dc5112cbb17e4b6cd61790d9845d13888356391624cbe7e41efeac1e75"
[[package]] [[package]]
name = "combine" name = "combine"
version = "4.6.7" version = "4.6.7"
@@ -4038,6 +4134,12 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "is_terminal_polyfill"
version = "1.70.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7943c866cc5cd64cbc25b2e01621d07fa8eb2a1a23160ee81ce38704e97b8ecf"
[[package]] [[package]]
name = "itertools" name = "itertools"
version = "0.12.1" version = "0.12.1"
@@ -5900,6 +6002,12 @@ version = "1.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d" checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
[[package]]
name = "once_cell_polyfill"
version = "1.70.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a4895175b425cb1f87721b59f0f286c2092bd4af812243672510e1ac53e2e0ad"
[[package]] [[package]]
name = "oneshot" name = "oneshot"
version = "0.1.11" version = "0.1.11"
@@ -6793,9 +6901,9 @@ dependencies = [
[[package]] [[package]]
name = "rustc-demangle" name = "rustc-demangle"
version = "0.1.25" version = "0.1.26"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "989e6739f80c4ad5b13e0fd7fe89531180375b18520cc8c82080e4dc4035b84f" checksum = "56f7d92ca342cea22a06f2121d944b4fd82af56988c270852495420f961d4ace"
[[package]] [[package]]
name = "rustc-hash" name = "rustc-hash"
@@ -6846,9 +6954,9 @@ dependencies = [
[[package]] [[package]]
name = "rustls" name = "rustls"
version = "0.23.28" version = "0.23.29"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7160e3e10bf4535308537f3c4e1641468cd0e485175d6163087c0393c7d46643" checksum = "2491382039b29b9b11ff08b76ff6c97cf287671dbb74f0be44bda389fffe9bd1"
dependencies = [ dependencies = [
"once_cell", "once_cell",
"ring", "ring",
@@ -6891,9 +6999,9 @@ dependencies = [
[[package]] [[package]]
name = "rustls-webpki" name = "rustls-webpki"
version = "0.103.3" version = "0.103.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e4a72fe2bcf7a6ac6fd7d0b9e5cb68aeb7d4c0a0271730218b3e92d43b4eb435" checksum = "0a17884ae0c1b773f1ccd2bd4a8c72f16da897310a98b0e84bf349ad5ead92fc"
dependencies = [ dependencies = [
"ring", "ring",
"rustls-pki-types", "rustls-pki-types",
@@ -7091,17 +7199,13 @@ dependencies = [
"bevy-inspector-egui", "bevy-inspector-egui",
"bevy-steamworks", "bevy-steamworks",
"bevy-ui-gradients", "bevy-ui-gradients",
"bevy_asset_loader",
"bevy_ballistic",
"bevy_common_assets", "bevy_common_assets",
"bevy_debug_log",
"bevy_sprite3d", "bevy_sprite3d",
"bevy_trenchbroom", "bevy_trenchbroom",
"clap",
"happy_feet", "happy_feet",
"lightyear", "lightyear",
"lightyear_avian3d 0.21.1", "lightyear_avian3d 0.21.1",
"nil 0.14.0",
"rand 0.8.5",
"ron", "ron",
"serde", "serde",
"shared", "shared",
@@ -7988,6 +8092,12 @@ version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6c140620e7ffbb22c2dee59cafe6084a59b5ffc27a8859a5f0d494b5d52b6be" checksum = "b6c140620e7ffbb22c2dee59cafe6084a59b5ffc27a8859a5f0d494b5d52b6be"
[[package]]
name = "utf8parse"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "06abde3611657adf66d383f00b093d7faecc7fa57071cce2578660c9f1010821"
[[package]] [[package]]
name = "uuid" name = "uuid"
version = "1.17.0" version = "1.17.0"

View File

@@ -13,7 +13,43 @@ avian3d = { version = "0.3", default-features = false, features = [
"parallel", "parallel",
"serialize", "serialize",
] } ] }
bevy = { version = "0.16.0", features = ["track_location"] } bevy = { version = "0.16.0", default-features = false, features = [
"animation",
"async_executor",
"bevy_asset",
"bevy_audio",
"bevy_color",
"bevy_core_pipeline",
"bevy_gilrs",
"bevy_gizmos",
"bevy_gltf",
"bevy_input_focus",
"bevy_log",
"bevy_mesh_picking_backend",
"bevy_pbr",
"bevy_picking",
"bevy_render",
"bevy_scene",
"bevy_sprite",
"bevy_sprite_picking_backend",
"bevy_state",
"bevy_text",
"bevy_ui",
"bevy_ui_picking_backend",
"custom_cursor",
"default_font",
"hdr",
"multi_threaded",
"png",
"smaa_luts",
"std",
"sysinfo_plugin",
"tonemapping_luts",
"vorbis",
"webgl2",
"x11",
"track_location",
] }
bevy-inspector-egui = { version = "0.31" } bevy-inspector-egui = { version = "0.31" }
bevy-steamworks = "0.13.0" bevy-steamworks = "0.13.0"
bevy-ui-gradients = "0.4.0" bevy-ui-gradients = "0.4.0"
@@ -22,7 +58,9 @@ bevy_ballistic = "0.4.0"
bevy_common_assets = { version = "0.13.0", features = ["ron"] } bevy_common_assets = { version = "0.13.0", features = ["ron"] }
bevy_debug_log = "0.6.0" bevy_debug_log = "0.6.0"
bevy_sprite3d = "5.0.0" bevy_sprite3d = "5.0.0"
bevy_trenchbroom = { version = "0.8.1", features = ["avian"] } bevy_trenchbroom = { version = "0.8.1", default-features = false, features = [
"avian",
] }
happy_feet = { git = "https://github.com/atornity/happy_feet.git", rev = "1b24ed95f166e63af35e7b6f9f0053d6d28e1f1a", features = [ happy_feet = { git = "https://github.com/atornity/happy_feet.git", rev = "1b24ed95f166e63af35e7b6f9f0053d6d28e1f1a", features = [
"serde", "serde",
] } ] }
@@ -33,7 +71,6 @@ lightyear = { version = "0.22.4", default-features = false, features = [
"prediction", "prediction",
"replication", "replication",
"std", "std",
"steam",
"udp", "udp",
] } ] }
lightyear_avian3d = { git = "https://github.com/cBournhonesque/lightyear.git", rev = "03cbf419a2c0595261b64420bc0332fc3fe1cc3f" } lightyear_avian3d = { git = "https://github.com/cBournhonesque/lightyear.git", rev = "03cbf419a2c0595261b64420bc0332fc3fe1cc3f" }

View File

@@ -5,12 +5,15 @@ edition = "2024"
build = "build.rs" build = "build.rs"
[features] [features]
default = ["lightyear/client"] default = ["shared/client"]
dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui", "shared/dbg"] dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui", "shared/dbg"]
[dependencies] [dependencies]
avian3d = { workspace = true } avian3d = { workspace = true }
bevy = { workspace = true } bevy = { workspace = true, default-features = false, features = [
"bevy_window",
"bevy_winit",
] }
bevy-inspector-egui = { workspace = true, optional = true } bevy-inspector-egui = { workspace = true, optional = true }
bevy-steamworks = { workspace = true } bevy-steamworks = { workspace = true }
bevy-ui-gradients = { workspace = true } bevy-ui-gradients = { workspace = true }
@@ -19,7 +22,7 @@ bevy_ballistic = { workspace = true }
bevy_common_assets = { workspace = true } bevy_common_assets = { workspace = true }
bevy_debug_log = { workspace = true } bevy_debug_log = { workspace = true }
bevy_sprite3d = { workspace = true } bevy_sprite3d = { workspace = true }
bevy_trenchbroom = { workspace = true } bevy_trenchbroom = { workspace = true, features = ["client"] }
happy_feet = { workspace = true } happy_feet = { workspace = true }
lightyear = { workspace = true } lightyear = { workspace = true }
nil = { workspace = true } nil = { workspace = true }

View File

@@ -1,26 +1,48 @@
use bevy::prelude::*; use bevy::{prelude::*, utils::synccell::SyncCell};
use lightyear::{ use lightyear::{
connection::client::ClientState,
netcode::Key, netcode::Key,
prelude::{client::NetcodeConfig, input::native::InputMarker, *}, prelude::{client::NetcodeConfig, input::native::InputMarker, *},
}; };
use shared::{ use nil::prelude::Mutex;
GameState, control::ControlState, global_observer, heads_database::HeadsDatabase, use shared::{GameState, control::ControlState, global_observer, player::Player};
player::Player, tb_entities::SpawnPoint, use std::{
env::current_exe,
io::{BufRead, BufReader},
net::{IpAddr, Ipv4Addr, SocketAddr},
process::Stdio,
sync::{LazyLock, mpsc},
}; };
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
/// Cache of server processes to be cleared at process exit
static SERVER_PROCESSES: LazyLock<Mutex<Vec<std::process::Child>>> = LazyLock::new(Mutex::default);
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.add_systems(Startup, temp_connect_on_startup); app.add_systems(OnEnter(GameState::Connecting), attempt_connection);
app.add_systems( app.add_systems(
FixedUpdate, Update,
spawn_disconnected_player.run_if(in_state(GameState::Playing)), parse_local_server_stdout.run_if(resource_exists::<LocalServerStdout>),
); );
app.add_systems(Last, close_server_processes);
global_observer!(app, on_connecting);
global_observer!(app, on_connection_failed);
global_observer!(app, on_connection_succeeded);
global_observer!(app, temp_give_player_marker); global_observer!(app, temp_give_player_marker);
global_observer!(app, connect_on_local_server_started);
} }
fn temp_connect_on_startup(mut commands: Commands) -> Result { fn close_server_processes(mut app_exit: EventReader<AppExit>) {
if app_exit.read().next().is_some() {
let mut lock = SERVER_PROCESSES.lock();
for mut process in lock.drain(..) {
if let Err(err) = process.wait() {
error!("{err}");
}
}
}
}
fn attempt_connection(mut commands: Commands) -> Result {
let mut args = std::env::args(); let mut args = std::env::args();
let client_port = loop { let client_port = loop {
match args.next().as_deref() { match args.next().as_deref() {
@@ -44,9 +66,9 @@ fn temp_connect_on_startup(mut commands: Commands) -> Result {
.spawn(( .spawn((
Name::from("Client"), Name::from("Client"),
Client::default(), Client::default(),
Link::new(None),
LocalAddr(client_addr), LocalAddr(client_addr),
PeerAddr(server_addr), PeerAddr(server_addr),
Link::new(None),
ReplicationReceiver::default(), ReplicationReceiver::default(),
client::NetcodeClient::new( client::NetcodeClient::new(
auth, auth,
@@ -62,15 +84,104 @@ fn temp_connect_on_startup(mut commands: Commands) -> Result {
Ok(()) Ok(())
} }
fn spawn_disconnected_player( fn on_connection_succeeded(
disconnected: Single<&Client, Changed<Client>>, _trigger: Trigger<OnAdd, Connected>,
commands: Commands, state: Res<State<GameState>>,
asset_server: Res<AssetServer>, mut change_state: ResMut<NextState<GameState>>,
query: Query<&Transform, With<SpawnPoint>>,
heads_db: Res<HeadsDatabase>,
) { ) {
if disconnected.state == ClientState::Disconnected { if *state == GameState::Connecting {
shared::player::spawn(commands, Entity::PLACEHOLDER, query, asset_server, heads_db) change_state.set(GameState::Playing);
}
}
/// A client starts `Disconnected`, so in order to tell if it *actually* failed to connect/disconnected
/// vs. simply having been created, we need some extra state.
#[derive(Component)]
struct ClientActive;
fn on_connecting(trigger: Trigger<OnAdd, Connecting>, mut commands: Commands) {
commands.entity(trigger.target()).insert(ClientActive);
}
#[derive(Resource)]
struct LocalServerStdout(SyncCell<mpsc::Receiver<String>>);
fn on_connection_failed(
trigger: Trigger<OnAdd, Disconnected>,
disconnected: Query<&Disconnected>,
mut commands: Commands,
client_active: Query<&ClientActive>,
mut opened_server: Local<bool>,
) {
let disconnected = disconnected.get(trigger.target()).unwrap();
if *opened_server {
panic!(
"failed to connect to local server: {:?}",
disconnected.reason
);
}
let client = trigger.target();
if client_active.contains(client) {
commands.entity(client).remove::<ClientActive>();
// the server executable is assumed to be adjacent to the client executable
let mut exe_path = current_exe().expect("failed to get path of client executable");
exe_path.set_file_name("server");
let mut server_process = std::process::Command::new(exe_path)
.args(["--timeout", "60", "--close-on-client-disconnect"])
.stdin(Stdio::null())
.stdout(Stdio::piped())
.stderr(Stdio::null())
.spawn()
.expect("failed to start server");
let server_stdout = server_process.stdout.take().unwrap();
SERVER_PROCESSES.lock().push(server_process);
let (tx, rx) = std::sync::mpsc::channel();
let stdout = BufReader::new(server_stdout).lines();
std::thread::spawn(move || {
for line in stdout {
match line {
Ok(line) => {
tx.send(line).unwrap();
}
Err(error) => {
error!("error reading local server stdout: `{error}`");
}
}
}
});
commands.insert_resource(LocalServerStdout(SyncCell::new(rx)));
*opened_server = true;
}
}
#[derive(Event)]
struct LocalServerStarted;
fn parse_local_server_stdout(mut commands: Commands, mut stdout: ResMut<LocalServerStdout>) {
let stdout: &mut LocalServerStdout = &mut stdout;
while let Ok(line) = stdout.0.get().try_recv() {
if let "hedz.server_started" = &line[..] {
commands.trigger(LocalServerStarted);
}
}
}
fn connect_on_local_server_started(
_trigger: Trigger<LocalServerStarted>,
state: Res<State<GameState>>,
mut commands: Commands,
client: Single<Entity, With<Client>>,
) {
if *state == GameState::Connecting {
commands.entity(*client).trigger(Connect);
} }
} }

View File

@@ -0,0 +1,14 @@
use bevy::prelude::*;
use shared::{GameState, tb_entities::EnemySpawn};
pub fn plugin(app: &mut App) {
app.add_systems(OnExit(GameState::MapLoading), despawn_enemy_spawns);
}
/// Despawn enemy spawners because only the server will ever spawn enemies with them, and they have a
/// collider.
fn despawn_enemy_spawns(mut commands: Commands, enemy_spawns: Query<Entity, With<EnemySpawn>>) {
for spawner in enemy_spawns.iter() {
commands.entity(spawner).despawn();
}
}

View File

@@ -1,5 +1,6 @@
mod client; mod client;
mod debug; mod debug;
mod enemy;
mod steam; mod steam;
mod ui; mod ui;
@@ -47,7 +48,7 @@ fn main() {
..default() ..default()
}) })
.set(bevy::log::LogPlugin { .set(bevy::log::LogPlugin {
filter: "info,lightyear_replication=off".into(), filter: "info,lightyear_replication=off,bevy_ecs::hierarchy=off".into(),
level: bevy::log::Level::INFO, level: bevy::log::Level::INFO,
// provide custom log layer to receive logging events // provide custom log layer to receive logging events
custom_layer: bevy_debug_log::log_capture_layer, custom_layer: bevy_debug_log::log_capture_layer,
@@ -90,6 +91,7 @@ fn main() {
app.add_plugins(animation::plugin); app.add_plugins(animation::plugin);
app.add_plugins(character::plugin); app.add_plugins(character::plugin);
app.add_plugins(cash::plugin); app.add_plugins(cash::plugin);
app.add_plugins(enemy::plugin);
app.add_plugins(player::plugin); app.add_plugins(player::plugin);
app.add_plugins(gates::plugin); app.add_plugins(gates::plugin);
app.add_plugins(platforms::plugin); app.add_plugins(platforms::plugin);

View File

@@ -4,26 +4,22 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[features] [features]
default = ["lightyear/server"] default = ["shared/server"]
dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui", "shared/dbg"] dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui", "shared/dbg"]
[dependencies] [dependencies]
avian3d = { workspace = true } avian3d = { workspace = true }
bevy = { workspace = true } bevy = { workspace = true, default-features = false }
bevy-inspector-egui = { workspace = true, optional = true } bevy-inspector-egui = { workspace = true, optional = true }
bevy-steamworks = { workspace = true } bevy-steamworks = { workspace = true }
bevy-ui-gradients = { workspace = true } bevy-ui-gradients = { workspace = true }
bevy_asset_loader = { workspace = true }
bevy_ballistic = { workspace = true }
bevy_common_assets = { workspace = true } bevy_common_assets = { workspace = true }
bevy_debug_log = { workspace = true }
bevy_sprite3d = { workspace = true } bevy_sprite3d = { workspace = true }
bevy_trenchbroom = { workspace = true } bevy_trenchbroom = { workspace = true }
clap = { version = "=4.5.47", features = ["derive"] }
happy_feet = { workspace = true } happy_feet = { workspace = true }
lightyear = { workspace = true } lightyear = { workspace = true }
lightyear_avian3d = { workspace = true } lightyear_avian3d = { workspace = true }
nil = { workspace = true }
rand = { workspace = true }
ron = { workspace = true } ron = { workspace = true }
serde = { workspace = true } serde = { workspace = true }
shared = { workspace = true } shared = { workspace = true }

View File

@@ -0,0 +1,20 @@
use bevy::prelude::*;
use clap::Parser;
pub fn plugin(app: &mut App) {
let config = ServerConfig::parse();
app.insert_resource(config);
}
/// The server for HEDZ Reloaded
#[derive(Resource, Parser, Debug)]
#[command(version, about, long_about = None)]
pub struct ServerConfig {
#[arg(long, default_value_t = f32::INFINITY)]
/// How long to wait for a client to connect before closing, in seconds
pub timeout: f32,
#[arg(long, default_value_t = false)]
/// Whether to close when a client disconnects
pub close_on_client_disconnect: bool,
}

View File

@@ -1,6 +1,12 @@
use crate::utils::{auto_rotate, explosions}; use crate::utils::{auto_rotate, explosions};
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::{audio::Volume, core_pipeline::tonemapping::Tonemapping, prelude::*}; use bevy::{
app::plugin_group,
audio::Volume,
core_pipeline::tonemapping::Tonemapping,
log::{BoxedLayer, tracing_subscriber::Layer},
prelude::*,
};
use bevy_common_assets::ron::RonAssetPlugin; use bevy_common_assets::ron::RonAssetPlugin;
use bevy_sprite3d::Sprite3dPlugin; use bevy_sprite3d::Sprite3dPlugin;
use bevy_trenchbroom::prelude::*; use bevy_trenchbroom::prelude::*;
@@ -11,8 +17,61 @@ use shared::*;
use std::time::Duration; use std::time::Duration;
use utils::{billboards, sprite_3d_animation, squish_animation, trail}; use utils::{billboards, sprite_3d_animation, squish_animation, trail};
mod config;
mod server; mod server;
plugin_group! {
pub struct DefaultPlugins {
bevy::app:::PanicHandlerPlugin,
bevy::log:::LogPlugin,
bevy::app:::TaskPoolPlugin,
bevy::diagnostic:::FrameCountPlugin,
bevy::time:::TimePlugin,
bevy::transform:::TransformPlugin,
bevy::diagnostic:::DiagnosticsPlugin,
bevy::input:::InputPlugin,
bevy::app:::ScheduleRunnerPlugin,
bevy::window:::WindowPlugin,
bevy::a11y:::AccessibilityPlugin,
bevy::app:::TerminalCtrlCHandlerPlugin,
bevy::asset:::AssetPlugin,
bevy::scene:::ScenePlugin,
bevy::render:::RenderPlugin,
bevy::render::texture:::ImagePlugin,
bevy::render::pipelined_rendering:::PipelinedRenderingPlugin,
bevy::core_pipeline:::CorePipelinePlugin,
bevy::sprite:::SpritePlugin,
bevy::text:::TextPlugin,
bevy::ui:::UiPlugin,
bevy::pbr:::PbrPlugin,
bevy::gltf:::GltfPlugin,
bevy::audio:::AudioPlugin,
bevy::gilrs:::GilrsPlugin,
bevy::animation:::AnimationPlugin,
bevy::gizmos:::GizmoPlugin,
bevy::state::app:::StatesPlugin,
#[plugin_group]
bevy::picking:::DefaultPickingPlugins,
}
}
pub fn log_to_file_layer(_app: &mut App) -> Option<BoxedLayer> {
let file = std::fs::OpenOptions::new()
.write(true)
.create(true)
.truncate(true)
.open("server.log")
.ok()?;
Some(
bevy::log::tracing_subscriber::fmt::layer()
.with_writer(std::sync::Mutex::new(file))
.with_ansi(false)
.with_file(true)
.with_line_number(true)
.boxed(),
)
}
fn main() { fn main() {
let mut app = App::new(); let mut app = App::new();
@@ -26,28 +85,13 @@ fn main() {
cam_follow: true, cam_follow: true,
}); });
app.add_plugins( app.add_plugins(DefaultPlugins.set(bevy::log::LogPlugin {
DefaultPlugins filter: "info,lightyear_replication=off".into(),
.set(WindowPlugin { level: bevy::log::Level::INFO,
primary_window: Some(Window { // provide custom log layer to receive logging events
title: "HEDZ Reloaded".into(), custom_layer: log_to_file_layer,
// resolution: (1024., 768.).into(), }));
..default()
}),
..default()
})
.set(bevy::log::LogPlugin {
filter: "info".into(),
level: bevy::log::Level::INFO,
// provide custom log layer to receive logging events
custom_layer: bevy_debug_log::log_capture_layer,
}),
);
app.add_plugins(
bevy_debug_log::LogViewerPlugin::default()
.auto_open_threshold(bevy::log::tracing::level_filters::LevelFilter::OFF),
);
app.add_plugins(ServerPlugins { app.add_plugins(ServerPlugins {
tick_duration: Duration::from_secs_f32(1.0 / 60.0), tick_duration: Duration::from_secs_f32(1.0 / 60.0),
}); });
@@ -78,6 +122,7 @@ fn main() {
app.add_plugins(animation::plugin); app.add_plugins(animation::plugin);
app.add_plugins(character::plugin); app.add_plugins(character::plugin);
app.add_plugins(cash::plugin); app.add_plugins(cash::plugin);
app.add_plugins(config::plugin);
app.add_plugins(player::plugin); app.add_plugins(player::plugin);
app.add_plugins(gates::plugin); app.add_plugins(gates::plugin);
app.add_plugins(platforms::plugin); app.add_plugins(platforms::plugin);

View File

@@ -1,16 +1,25 @@
use crate::config::ServerConfig;
use bevy::prelude::*; use bevy::prelude::*;
use lightyear::prelude::{ use lightyear::prelude::{
server::{NetcodeConfig, NetcodeServer, ServerUdpIo}, server::{NetcodeConfig, NetcodeServer, ServerUdpIo, Started},
*, *,
}; };
use shared::{heads_database::HeadsDatabase, tb_entities::SpawnPoint, utils::commands::IsServer}; use shared::{GameState, global_observer, heads_database::HeadsDatabase, tb_entities::SpawnPoint};
use std::net::{IpAddr, Ipv4Addr, SocketAddr}; use std::net::{IpAddr, Ipv4Addr, SocketAddr};
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.init_resource::<IsServer>(); app.add_systems(Startup, (start_server, setup_timeout_timer));
app.add_systems(
Update,
(
notify_started.run_if(in_state(GameState::Playing)),
run_timeout,
),
);
app.add_systems(Startup, start_server); global_observer!(app, handle_new_client);
app.add_observer(handle_new_client); global_observer!(app, close_on_disconnect);
global_observer!(app, cancel_timeout);
} }
fn handle_new_client( fn handle_new_client(
@@ -34,17 +43,52 @@ fn handle_new_client(
Ok(()) Ok(())
} }
fn close_on_disconnect(
_trigger: Trigger<OnRemove, Connected>,
config: Res<ServerConfig>,
mut writer: EventWriter<AppExit>,
) {
if config.close_on_client_disconnect {
writer.write(AppExit::Success);
}
}
fn start_server(mut commands: Commands) -> Result { fn start_server(mut commands: Commands) -> Result {
let server_addr = SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 25565); let server_addr = SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 25565);
commands let mut commands = commands.spawn((
.spawn(( Name::from("Server"),
Name::from("Server"), LocalAddr(server_addr),
LocalAddr(server_addr), ServerUdpIo::default(),
ServerUdpIo::default(), NetcodeServer::new(NetcodeConfig::default()),
NetcodeServer::new(NetcodeConfig::default()), ));
)) commands.trigger(server::Start);
.trigger(server::Start);
Ok(()) Ok(())
} }
fn notify_started(started: Query<&Started>, mut notified: Local<bool>) {
if !*notified && !started.is_empty() {
println!("hedz.server_started");
*notified = true;
}
}
#[derive(Resource)]
struct TimeoutTimer(f32);
fn setup_timeout_timer(mut commands: Commands, config: Res<ServerConfig>) {
commands.insert_resource(TimeoutTimer(config.timeout));
}
fn run_timeout(mut timer: ResMut<TimeoutTimer>, mut writer: EventWriter<AppExit>, time: Res<Time>) {
timer.0 -= time.delta_secs();
if timer.0 <= 0.0 {
writer.write(AppExit::Success);
}
}
fn cancel_timeout(_trigger: Trigger<OnAdd, Connected>, mut timer: ResMut<TimeoutTimer>) {
timer.0 = f32::INFINITY;
}

View File

@@ -4,11 +4,13 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[features] [features]
client = ["lightyear/client"]
server = ["lightyear/server"]
dbg = [] dbg = []
[dependencies] [dependencies]
avian3d = { workspace = true } avian3d = { workspace = true }
bevy = { workspace = true } bevy = { workspace = true, default-features = false }
bevy-inspector-egui = { workspace = true, optional = true } bevy-inspector-egui = { workspace = true, optional = true }
bevy-steamworks = { workspace = true } bevy-steamworks = { workspace = true }
bevy-ui-gradients = { workspace = true } bevy-ui-gradients = { workspace = true }

View File

@@ -6,14 +6,11 @@ use crate::{
physics_layers::GameLayer, physics_layers::GameLayer,
protocol::GltfSceneRoot, protocol::GltfSceneRoot,
tb_entities::EnemySpawn, tb_entities::EnemySpawn,
utils::{ utils::{auto_rotate::AutoRotation, commands::CommandExt, global_observer},
auto_rotate::AutoRotation,
commands::{CommandExt, EntityCommandExt},
global_observer,
},
}; };
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::prelude::*; use bevy::prelude::*;
#[cfg(feature = "server")]
use lightyear::prelude::{NetworkTarget, Replicate}; use lightyear::prelude::{NetworkTarget, Replicate};
use std::f32::consts::PI; use std::f32::consts::PI;
@@ -63,29 +60,30 @@ fn on_trigger_missile(
let mut transform = Transform::from_translation(state.pos).with_rotation(rotation); let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
transform.translation += transform.forward().as_vec3() * 2.0; transform.translation += transform.forward().as_vec3() * 2.0;
commands let mut _projectile = commands.spawn((
.spawn(( Name::new("projectile-missile"),
Name::new("projectile-missile"), CurverProjectile {
CurverProjectile { time: time.elapsed_secs(),
time: time.elapsed_secs(), damage: head.damage,
damage: head.damage, },
}, Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)), CollisionLayers::new(
CollisionLayers::new( LayerMask(GameLayer::Projectile.to_bits()),
LayerMask(GameLayer::Projectile.to_bits()), LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()), ),
), Sensor,
Sensor, CollisionEventsEnabled,
CollisionEventsEnabled, Visibility::default(),
Visibility::default(), transform,
transform, children![(
children![( Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()),
Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()), AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)), GltfSceneRoot::Projectile(head.projectile.clone()),
GltfSceneRoot::Projectile(head.projectile.clone()), ),],
),], ));
))
.insert_server(Replicate::to_clients(NetworkTarget::All)); #[cfg(feature = "server")]
_projectile.insert(Replicate::to_clients(NetworkTarget::All));
} }
fn enemy_hit( fn enemy_hit(

View File

@@ -6,15 +6,11 @@ use crate::{
physics_layers::GameLayer, physics_layers::GameLayer,
protocol::GltfSceneRoot, protocol::GltfSceneRoot,
sounds::PlaySound, sounds::PlaySound,
utils::{ utils::{commands::CommandExt, explosions::Explosion, global_observer, trail::Trail},
commands::{CommandExt, EntityCommandExt},
explosions::Explosion,
global_observer,
trail::Trail,
},
}; };
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::prelude::*; use bevy::prelude::*;
#[cfg(feature = "server")]
use lightyear::prelude::{NetworkTarget, Replicate}; use lightyear::prelude::{NetworkTarget, Replicate};
use std::f32::consts::PI; use std::f32::consts::PI;
@@ -63,46 +59,46 @@ fn on_trigger_missile(
let mut transform = Transform::from_translation(state.pos).with_rotation(rotation); let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
transform.translation += transform.forward().as_vec3() * 2.0; transform.translation += transform.forward().as_vec3() * 2.0;
commands let mut _projectile = commands.spawn((
.spawn(( Name::new("projectile-missile"),
Name::new("projectile-missile"), MissileProjectile {
MissileProjectile { time: time.elapsed_secs(),
time: time.elapsed_secs(), damage: head.damage,
damage: head.damage, },
}, Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)), CollisionLayers::new(
CollisionLayers::new( LayerMask(GameLayer::Projectile.to_bits()),
LayerMask(GameLayer::Projectile.to_bits()), LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()), ),
Sensor,
CollisionEventsEnabled,
Visibility::default(),
transform,
children![
(
Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()),
GltfSceneRoot::Projectile("missile".to_string()),
), ),
Sensor, (
CollisionEventsEnabled, Trail::new(
Visibility::default(), 12,
transform, LinearRgba::rgb(1., 0.0, 0.),
children![ LinearRgba::rgb(0.9, 0.9, 0.)
( )
Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()), .with_pos(transform.translation),
GltfSceneRoot::Projectile("missile".to_string()), Gizmo {
), handle: gizmo_assets.add(GizmoAsset::default()),
( line_config: GizmoLineConfig {
Trail::new( width: 10.,
12,
LinearRgba::rgb(1., 0.0, 0.),
LinearRgba::rgb(0.9, 0.9, 0.)
)
.with_pos(transform.translation),
Gizmo {
handle: gizmo_assets.add(GizmoAsset::default()),
line_config: GizmoLineConfig {
width: 10.,
..default()
},
..default() ..default()
}, },
) ..default()
], },
)) )
.insert_server(Replicate::to_clients(NetworkTarget::All)); ],
));
#[cfg(feature = "server")]
_projectile.insert(Replicate::to_clients(NetworkTarget::All));
} }
fn update(mut query: Query<&mut Transform, With<MissileProjectile>>) { fn update(mut query: Query<&mut Transform, With<MissileProjectile>>) {

View File

@@ -18,7 +18,7 @@ use crate::{
physics_layers::GameLayer, physics_layers::GameLayer,
player::{Player, PlayerBodyMesh}, player::{Player, PlayerBodyMesh},
sounds::PlaySound, sounds::PlaySound,
utils::{billboards::Billboard, commands::IsServer, sprite_3d_animation::AnimationTimer}, utils::{billboards::Billboard, sprite_3d_animation::AnimationTimer},
}; };
use bevy::{pbr::NotShadowCaster, prelude::*}; use bevy::{pbr::NotShadowCaster, prelude::*};
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams}; use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
@@ -126,11 +126,10 @@ fn on_trigger_state(
player: Query<(&ActiveHead, &ActionState<ControlState>), With<Player>>, player: Query<(&ActiveHead, &ActionState<ControlState>), With<Player>>,
headdb: Res<HeadsDatabase>, headdb: Res<HeadsDatabase>,
time: Res<Time>, time: Res<Time>,
is_server: Option<Res<IsServer>>,
client: Query<&Client>, client: Query<&Client>,
) { ) {
if let Ok(client) = client.single() if let Ok(client) = client.single()
&& (client.state == ClientState::Connected && is_server.is_none()) && (client.state == ClientState::Connected && cfg!(not(feature = "server")))
{ {
return; return;
} }

View File

@@ -7,15 +7,13 @@ use crate::{
protocol::GltfSceneRoot, protocol::GltfSceneRoot,
sounds::PlaySound, sounds::PlaySound,
utils::{ utils::{
auto_rotate::AutoRotation, auto_rotate::AutoRotation, commands::CommandExt, explosions::Explosion, global_observer,
commands::{CommandExt, EntityCommandExt},
explosions::Explosion,
global_observer,
}, },
}; };
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ballistic::launch_velocity; use bevy_ballistic::launch_velocity;
#[cfg(feature = "server")]
use lightyear::prelude::{NetworkTarget, Replicate}; use lightyear::prelude::{NetworkTarget, Replicate};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::f32::consts::PI; use std::f32::consts::PI;
@@ -62,31 +60,32 @@ fn on_trigger_thrown(
//TODO: projectile db? //TODO: projectile db?
let explosion_animation = !matches!(state.head, 8 | 16); let explosion_animation = !matches!(state.head, 8 | 16);
commands let mut projectile = commands.spawn((
.spawn(( Transform::from_translation(pos),
Transform::from_translation(pos), Name::new("projectile-thrown"),
Name::new("projectile-thrown"), ThrownProjectile {
ThrownProjectile { impact_animation: explosion_animation,
impact_animation: explosion_animation, damage: head.damage,
damage: head.damage, },
}, Collider::sphere(0.4),
Collider::sphere(0.4), CollisionLayers::new(
CollisionLayers::new( LayerMask(GameLayer::Projectile.to_bits()),
LayerMask(GameLayer::Projectile.to_bits()), LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()), ),
), RigidBody::Dynamic,
RigidBody::Dynamic, CollisionEventsEnabled,
CollisionEventsEnabled, Mass(0.01),
Mass(0.01), LinearVelocity(vel),
LinearVelocity(vel), Visibility::default(),
Visibility::default(), Sensor,
Sensor, ));
)) projectile.with_child((
.insert_server(Replicate::to_clients(NetworkTarget::All)) AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
.with_child(( GltfSceneRoot::Projectile(head.projectile.clone()),
AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)), ));
GltfSceneRoot::Projectile(head.projectile.clone()),
)); #[cfg(feature = "server")]
projectile.insert(Replicate::to_clients(NetworkTarget::All));
} }
fn shot_collision( fn shot_collision(

View File

@@ -4,7 +4,6 @@ use crate::{
animation::AnimationFlags, animation::AnimationFlags,
control::{controller_common::MovementSpeedFactor, controls::ControllerSettings}, control::{controller_common::MovementSpeedFactor, controls::ControllerSettings},
player::PlayerBodyMesh, player::PlayerBodyMesh,
utils::commands::IsServer,
}; };
use bevy::prelude::*; use bevy::prelude::*;
use happy_feet::prelude::{Grounding, KinematicVelocity, MoveInput}; use happy_feet::prelude::{Grounding, KinematicVelocity, MoveInput};
@@ -50,7 +49,6 @@ fn apply_controls(
&ActionState<ControlState>, &ActionState<ControlState>,
)>, )>,
rig_transform_q: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>, rig_transform_q: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
is_server: Option<Res<IsServer>>,
) { ) {
let Ok(( let Ok((
mut move_input, mut move_input,
@@ -80,7 +78,7 @@ fn apply_controls(
move_input.set(direction * move_factor.0); move_input.set(direction * move_factor.0);
if controls.jump && grounding.is_grounded() { if controls.jump && grounding.is_grounded() {
if is_server.is_some() { if cfg!(feature = "server") {
flags.jumping = true; flags.jumping = true;
flags.jump_count += 1; flags.jump_count += 1;
} }

View File

@@ -1,8 +1,9 @@
use super::{ControlState, Controls}; use super::{ControlState, Controls};
#[cfg(feature = "client")]
use crate::player::Player;
use crate::{ use crate::{
GameState, GameState,
control::{CharacterInputEnabled, ControllerSet}, control::{CharacterInputEnabled, ControllerSet},
player::Player,
}; };
use bevy::{ use bevy::{
input::{ input::{
@@ -12,7 +13,8 @@ use bevy::{
}, },
prelude::*, prelude::*,
}; };
use lightyear::prelude::{client::input::InputSet::WriteClientInputs, input::native::ActionState}; #[cfg(feature = "client")]
use lightyear::prelude::input::native::ActionState;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
@@ -38,7 +40,14 @@ pub fn plugin(app: &mut App) {
), ),
); );
app.add_systems(FixedPreUpdate, buffer_inputs.in_set(WriteClientInputs)); #[cfg(feature = "client")]
{
use lightyear::prelude::client::input::InputSet;
app.add_systems(
FixedPreUpdate,
buffer_inputs.in_set(InputSet::WriteClientInputs),
);
}
app.add_systems( app.add_systems(
Update, Update,
@@ -53,6 +62,7 @@ pub struct ControllerSettings {
pub jump_force: f32, pub jump_force: f32,
} }
#[cfg(feature = "client")]
/// Write inputs from combined keyboard/gamepad state into the networked input buffer /// Write inputs from combined keyboard/gamepad state into the networked input buffer
/// for the local player. /// for the local player.
fn buffer_inputs( fn buffer_inputs(

View File

@@ -52,5 +52,6 @@ pub enum GameState {
#[default] #[default]
AssetLoading, AssetLoading,
MapLoading, MapLoading,
Connecting,
Playing, Playing,
} }

View File

@@ -15,9 +15,17 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
)) ))
.observe( .observe(
|_t: Trigger<SceneCollidersReady>, |_t: Trigger<SceneCollidersReady>,
mut next_game_state: ResMut<NextState<GameState>>| { #[cfg(any(feature = "client", feature = "server"))] mut next_game_state: ResMut<
NextState<GameState>,
>| {
info!("map loaded"); info!("map loaded");
assert!(cfg!(feature = "client") ^ cfg!(feature = "server"));
#[cfg(feature = "client")]
next_game_state.set(GameState::Connecting);
#[cfg(feature = "server")]
next_game_state.set(GameState::Playing); next_game_state.set(GameState::Playing);
}, },
); );

View File

@@ -12,13 +12,14 @@ use crate::{
loading_assets::GameAssets, loading_assets::GameAssets,
sounds::PlaySound, sounds::PlaySound,
tb_entities::EnemySpawn, tb_entities::EnemySpawn,
utils::{ utils::billboards::Billboard,
billboards::Billboard,
commands::{EntityCommandExt, IsServer},
},
}; };
use bevy::{pbr::NotShadowCaster, prelude::*}; use bevy::{pbr::NotShadowCaster, prelude::*};
use lightyear::prelude::{Client, Connected, Disconnected, NetworkTarget, Replicate}; use lightyear::prelude::Disconnected;
#[cfg(feature = "client")]
use lightyear::prelude::{Client, Connected};
#[cfg(feature = "server")]
use lightyear::prelude::{NetworkTarget, Replicate};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::HashMap; use std::collections::HashMap;
@@ -56,20 +57,26 @@ pub fn plugin(app: &mut App) {
fn setup( fn setup(
mut commands: Commands, mut commands: Commands,
is_server: Option<Res<IsServer>>, #[cfg(feature = "client")] client: Query<
client: Query<(Option<&Connected>, Option<&Disconnected>), With<Client>>, (Option<&Connected>, Option<&Disconnected>),
With<Client>,
>,
mut spawned: Local<bool>, mut spawned: Local<bool>,
) { ) {
if *spawned { if *spawned {
return; return;
} }
if is_server.is_some() { #[cfg(feature = "server")]
{
commands.init_resource::<NpcSpawning>(); commands.init_resource::<NpcSpawning>();
commands.trigger(OnCheckSpawns { on_client: false }); commands.trigger(OnCheckSpawns { on_client: false });
*spawned = true; *spawned = true;
} else if let Ok((connected, disconnected)) = client.single() }
#[cfg(feature = "client")]
if let Ok((connected, disconnected)) = client.single()
&& (connected.is_some() || disconnected.is_some()) && (connected.is_some() || disconnected.is_some())
{ {
commands.init_resource::<NpcSpawning>(); commands.init_resource::<NpcSpawning>();
@@ -87,9 +94,8 @@ fn on_spawn_check(
query: Query<(Entity, &EnemySpawn, &Transform), Without<Npc>>, query: Query<(Entity, &EnemySpawn, &Transform), Without<Npc>>,
heads_db: Res<HeadsDatabase>, heads_db: Res<HeadsDatabase>,
spawning: Res<NpcSpawning>, spawning: Res<NpcSpawning>,
is_server: Option<Res<IsServer>>,
) { ) {
if is_server.is_none() && !trigger.event().on_client { if cfg!(not(feature = "server")) && !trigger.event().on_client {
return; return;
} }
@@ -107,8 +113,8 @@ fn on_spawn_check(
} }
let id = names[&spawn.head]; let id = names[&spawn.head];
commands let mut ecommands = commands.entity(e);
.entity(e) ecommands
.insert(( .insert((
Hitpoints::new(100), Hitpoints::new(100),
Npc, Npc,
@@ -122,9 +128,10 @@ fn on_spawn_check(
]), ]),
)) ))
.insert_if(Ai, || !spawn.disable_ai) .insert_if(Ai, || !spawn.disable_ai)
.insert_server(Replicate::to_clients(NetworkTarget::All))
.with_child((Name::from("body-rig"), AnimatedCharacter::new(id))) .with_child((Name::from("body-rig"), AnimatedCharacter::new(id)))
.observe(on_kill); .observe(on_kill);
#[cfg(feature = "server")]
ecommands.insert(Replicate::to_clients(NetworkTarget::All));
commands.trigger(SpawnCharacter(transform.translation)); commands.trigger(SpawnCharacter(transform.translation));
commands.trigger(PlaySound::Beaming); commands.trigger(PlaySound::Beaming);
@@ -133,7 +140,6 @@ fn on_spawn_check(
fn on_kill( fn on_kill(
trigger: Trigger<Kill>, trigger: Trigger<Kill>,
is_server: Option<Res<IsServer>>,
disconnected: Option<Single<&Disconnected>>, disconnected: Option<Single<&Disconnected>>,
mut commands: Commands, mut commands: Commands,
query: Query<(&Transform, &EnemySpawn, &ActiveHead)>, query: Query<(&Transform, &EnemySpawn, &ActiveHead)>,
@@ -150,7 +156,7 @@ fn on_kill(
commands.trigger(HeadDrops::new(transform.translation, head.0)); commands.trigger(HeadDrops::new(transform.translation, head.0));
commands.trigger(OnCheckSpawns { commands.trigger(OnCheckSpawns {
on_client: is_server.is_some() || disconnected.is_some(), on_client: cfg!(feature = "server") || disconnected.is_some(),
}); });
commands.entity(trigger.target()).despawn(); commands.entity(trigger.target()).despawn();

View File

@@ -15,7 +15,6 @@ use crate::{
npc::SpawnCharacter, npc::SpawnCharacter,
sounds::PlaySound, sounds::PlaySound,
tb_entities::SpawnPoint, tb_entities::SpawnPoint,
utils::commands::EntityCommandExt,
}; };
use avian3d::prelude::*; use avian3d::prelude::*;
use bevy::{ use bevy::{
@@ -23,9 +22,9 @@ use bevy::{
prelude::*, prelude::*,
window::{CursorGrabMode, PrimaryWindow}, window::{CursorGrabMode, PrimaryWindow},
}; };
use lightyear::prelude::{ use lightyear::prelude::input::native::ActionState;
ControlledBy, Lifetime, NetworkTarget, PredictionTarget, Replicate, input::native::ActionState, #[cfg(feature = "server")]
}; use lightyear::prelude::{ControlledBy, Lifetime, NetworkTarget, PredictionTarget, Replicate};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Component, Default, Serialize, Deserialize, PartialEq)] #[derive(Component, Default, Serialize, Deserialize, PartialEq)]
@@ -53,7 +52,7 @@ pub fn plugin(app: &mut App) {
pub fn spawn( pub fn spawn(
mut commands: Commands, mut commands: Commands,
owner: Entity, #[cfg(feature = "server")] owner: Entity,
query: Query<&Transform, With<SpawnPoint>>, query: Query<&Transform, With<SpawnPoint>>,
asset_server: Res<AssetServer>, asset_server: Res<AssetServer>,
heads_db: Res<HeadsDatabase>, heads_db: Res<HeadsDatabase>,
@@ -64,17 +63,18 @@ pub fn spawn(
let transform = Transform::from_translation(spawn.translation + Vec3::new(0., 3., 0.)); let transform = Transform::from_translation(spawn.translation + Vec3::new(0., 3., 0.));
commands let mut player = commands.spawn(player_bundle(transform, &heads_db));
.spawn(player_bundle(transform, &heads_db)) player.observe(on_kill);
.insert_server((
Replicate::to_clients(NetworkTarget::All), #[cfg(feature = "server")]
PredictionTarget::to_clients(NetworkTarget::All), player.insert((
ControlledBy { Replicate::to_clients(NetworkTarget::All),
owner, PredictionTarget::to_clients(NetworkTarget::All),
lifetime: Lifetime::SessionBased, ControlledBy {
}, owner,
)) lifetime: Lifetime::SessionBased,
.observe(on_kill); },
));
commands.spawn(( commands.spawn((
AudioPlayer::new(asset_server.load("sfx/heads/angry demonstrator.ogg")), AudioPlayer::new(asset_server.load("sfx/heads/angry demonstrator.ogg")),

View File

@@ -1,15 +1,10 @@
use bevy::ecs::{ use bevy::ecs::{
bundle::Bundle,
event::Event, event::Event,
resource::Resource,
system::{Commands, EntityCommands}, system::{Commands, EntityCommands},
world::{EntityWorldMut, World}, world::{EntityWorldMut, World},
}; };
use lightyear::prelude::Disconnected; use lightyear::prelude::Disconnected;
#[derive(Default, Resource)]
pub struct IsServer;
pub trait CommandExt { pub trait CommandExt {
fn trigger_server(&mut self, event: impl Event) -> &mut Self; fn trigger_server(&mut self, event: impl Event) -> &mut Self;
} }
@@ -18,7 +13,7 @@ impl<'w, 's> CommandExt for Commands<'w, 's> {
fn trigger_server(&mut self, event: impl Event) -> &mut Self { fn trigger_server(&mut self, event: impl Event) -> &mut Self {
self.queue(|world: &mut World| { self.queue(|world: &mut World| {
let mut query_state = world.query::<&Disconnected>(); let mut query_state = world.query::<&Disconnected>();
if world.contains_resource::<IsServer>() || !query_state.query(world).is_empty() { if cfg!(feature = "server") || !query_state.query(world).is_empty() {
world.trigger(event); world.trigger(event);
} }
}); });
@@ -27,23 +22,14 @@ impl<'w, 's> CommandExt for Commands<'w, 's> {
} }
pub trait EntityCommandExt { pub trait EntityCommandExt {
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self;
fn trigger_server(&mut self, event: impl Event) -> &mut Self; fn trigger_server(&mut self, event: impl Event) -> &mut Self;
} }
impl<'w> EntityCommandExt for EntityCommands<'w> { impl<'w> EntityCommandExt for EntityCommands<'w> {
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self {
self.queue(|mut entity: EntityWorldMut| {
if entity.world().contains_resource::<IsServer>() {
entity.insert(bundle);
}
})
}
fn trigger_server(&mut self, event: impl Event) -> &mut Self { fn trigger_server(&mut self, event: impl Event) -> &mut Self {
self.queue(|mut entity: EntityWorldMut| { self.queue(|mut entity: EntityWorldMut| {
if entity.world().contains_resource::<IsServer>() { let mut query_state = entity.world_scope(|world| world.query::<&Disconnected>());
if cfg!(feature = "server") || !query_state.query(entity.world()).is_empty() {
entity.trigger(event); entity.trigger(event);
} }
}) })

View File

@@ -1,4 +1,3 @@
use crate::utils::commands::IsServer;
use bevy::{ecs::system::SystemParam, prelude::*}; use bevy::{ecs::system::SystemParam, prelude::*};
use lightyear::prelude::{AppTriggerExt, Channel, NetworkDirection, RemoteTrigger, TriggerSender}; use lightyear::prelude::{AppTriggerExt, Channel, NetworkDirection, RemoteTrigger, TriggerSender};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@@ -6,12 +5,11 @@ use serde::{Deserialize, Serialize};
#[derive(SystemParam)] #[derive(SystemParam)]
pub struct ServerMultiTriggerSender<'w, 's, M: Event + Clone> { pub struct ServerMultiTriggerSender<'w, 's, M: Event + Clone> {
senders: Query<'w, 's, &'static mut TriggerSender<M>>, senders: Query<'w, 's, &'static mut TriggerSender<M>>,
is_server: Option<Res<'w, IsServer>>,
} }
impl<'w, 's, M: Event + Clone> ServerMultiTriggerSender<'w, 's, M> { impl<'w, 's, M: Event + Clone> ServerMultiTriggerSender<'w, 's, M> {
pub fn server_trigger_targets<C: Channel>(&mut self, trigger: M, target: &[Entity]) { pub fn server_trigger_targets<C: Channel>(&mut self, trigger: M, target: &[Entity]) {
if self.is_server.is_none() { if cfg!(not(feature = "server")) {
return; return;
} }

View File

@@ -5,24 +5,31 @@ tb_setup_mac:
ln -s $(pwd)/trenchbroom/hedz/hedz.fgd "$HOME/Library/Application Support/TrenchBroom/games/hedz/hedz.fgd" | true ln -s $(pwd)/trenchbroom/hedz/hedz.fgd "$HOME/Library/Application Support/TrenchBroom/games/hedz/hedz.fgd" | true
ln -s $(pwd)/trenchbroom/hedz/GameConfig.cfg "$HOME/Library/Application Support/TrenchBroom/games/hedz/GameConfig.cfg" | true ln -s $(pwd)/trenchbroom/hedz/GameConfig.cfg "$HOME/Library/Application Support/TrenchBroom/games/hedz/GameConfig.cfg" | true
client_args := "--bin hedz_reloaded --no-default-features --features shared/client"
server_args := "--bin server --no-default-features --features shared/server"
run *args: run *args:
RUST_BACKTRACE=1 cargo r --bin hedz_reloaded -- {{args}} cargo b {{server_args}}
RUST_BACKTRACE=1 cargo r {{client_args}} -- {{args}}
server: server:
RUST_BACKTRACE=1 cargo r --bin server RUST_BACKTRACE=1 cargo r {{server_args}}
dbg: dbg:
RUST_BACKTRACE=1 cargo r --bin hedz_reloaded --features dbg RUST_BACKTRACE=1 cargo r {{client_args}},dbg
dbg-server: dbg-server:
RUST_BACKTRACE=1 cargo r --bin server --features dbg RUST_BACKTRACE=1 cargo r {{server_args}},dbg
sort: sort:
cargo sort --workspace cargo sort --check --workspace
check: check:
cargo sort --check --workspace cargo sort --check --workspace
cargo fmt --check cargo fmt --check
cargo b cargo b {{client_args}}
cargo clippy cargo b {{server_args}}
cargo test cargo clippy {{client_args}}
cargo clippy {{server_args}}
cargo test {{client_args}}
cargo test {{server_args}}