player walk animation
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@@ -4,9 +4,9 @@ use std::time::Duration;
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pub const ALIEN_ASSET_PATH: &str = "models/alien_naked.glb";
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#[derive(Resource)]
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struct Animations {
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animations: Vec<AnimationNodeIndex>,
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graph: Handle<AnimationGraph>,
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pub struct Animations {
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pub animations: Vec<AnimationNodeIndex>,
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pub graph: Handle<AnimationGraph>,
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}
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pub fn plugin(app: &mut App) {
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