Wiring up animations (#47)
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@@ -1,9 +1,8 @@
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use avian3d::prelude::*;
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use bevy::prelude::*;
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use crate::{
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GameState, control::ControlState, loading_assets::UIAssets, physics_layers::GameLayer,
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};
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use avian3d::prelude::*;
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use bevy::prelude::*;
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#[derive(Component, Reflect, Debug)]
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pub struct CameraTarget;
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