Wiring up animations (#47)

This commit is contained in:
PROMETHIA-27
2025-06-23 06:02:26 -04:00
committed by GitHub
parent 1aa83320b6
commit 3997beee03
21 changed files with 333 additions and 169 deletions

View File

@@ -1,9 +1,8 @@
use avian3d::prelude::*;
use bevy::prelude::*;
use crate::{
GameState, control::ControlState, loading_assets::UIAssets, physics_layers::GameLayer,
};
use avian3d::prelude::*;
use bevy::prelude::*;
#[derive(Component, Reflect, Debug)]
pub struct CameraTarget;