new char
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@@ -4,7 +4,7 @@
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/*02*/(key:"chicago gangster", ability:Gun, aps:7.4, ammo:25, range:60, damage:12),
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/*02*/(key:"chicago gangster", ability:Gun, aps:7.4, ammo:25, range:60, damage:12),
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/*03*/(key:"commando", ability:Gun, aps:7.4, ammo:26, range:60, damage:12),
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/*03*/(key:"commando", ability:Gun, aps:7.4, ammo:26, range:60, damage:12),
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/*04*/(key:"field medic", ability:Medic, aps:20),
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/*04*/(key:"field medic", ability:Medic, aps:20),
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/*05*/(key:"geisha", ability:Curver),
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/*05*/(key:"geisha", ability:None),
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/*06*/(key:"goblin", ability:Arrow, aps:2, ammo:5, range:90, damage:50),
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/*06*/(key:"goblin", ability:Arrow, aps:2, ammo:5, range:90, damage:50),
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/*07*/(key:"green grocer", ability:Curver, range:60, ammo:10, damage:25, projectile:"carrot"),
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/*07*/(key:"green grocer", ability:Curver, range:60, ammo:10, damage:25, projectile:"carrot"),
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/*08*/(key:"highland hammer thrower", ability:Thrown, aps:2, ammo:10, damage:25, range:80, projectile:"hammer", interrupt_shoot:false),
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/*08*/(key:"highland hammer thrower", ability:Thrown, aps:2, ammo:10, damage:25, range:80, projectile:"hammer", interrupt_shoot:false),
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@@ -1727,3 +1727,12 @@
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"key" ""
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"key" ""
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"disable_ai" "true"
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"disable_ai" "true"
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}
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}
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// entity 59
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{
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"classname" "enemy_spawn"
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"origin" "-184 504 -232"
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"angles" "0 0 0"
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"head" "geisha"
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"key" ""
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"disable_ai" "true"
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}
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BIN
assets/models/characters/geisha.glb
Normal file
BIN
assets/models/characters/geisha.glb
Normal file
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