player can take damage
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@@ -4,7 +4,7 @@ mod thrown;
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use crate::{
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GameState,
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heads::ActiveHeads,
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npc::Hit,
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hitpoints::Hit,
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player::{Player, PlayerRig},
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sounds::PlaySound,
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tb_entities::EnemySpawn,
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@@ -3,8 +3,8 @@ use crate::{
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GameState,
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aim::AimState,
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billboards::Billboard,
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hitpoints::Hit,
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loading_assets::GameAssets,
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npc::Hit,
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physics_layers::GameLayer,
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player::{Player, PlayerRig},
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sounds::PlaySound,
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