new character format

This commit is contained in:
2025-04-21 15:36:40 +02:00
parent 2dcc396666
commit 478efedd6c
15 changed files with 153 additions and 183 deletions

View File

@@ -38,7 +38,6 @@ pub struct AudioAssets {
pub throw_explosion: Handle<AudioSource>,
#[asset(path = "sfx/abilities/jet.ogg")]
pub jet: Handle<AudioSource>,
#[asset(path = "sfx/ui/backpack_open.ogg")]
pub backpack_open: Handle<AudioSource>,
#[asset(path = "sfx/ui/backpack_close.ogg")]
@@ -91,21 +90,11 @@ pub struct GameAssets {
#[asset(path = "models/cash.glb#Scene0")]
pub mesh_cash: Handle<Scene>,
#[asset(path = "models/alien_naked.glb#Scene0")]
pub mesh_alien: Handle<Scene>,
#[asset(
paths(
"models/alien_naked.glb#Animation0",
"models/alien_naked.glb#Animation1",
"models/alien_naked.glb#Animation2",
),
collection(mapped, typed)
)]
pub animations_alien: HashMap<AssetLabel, Handle<AnimationClip>>,
#[asset(path = "models/projectiles", collection(mapped, typed))]
pub projectiles: HashMap<AssetFileName, Handle<Gltf>>,
#[asset(path = "models/characters", collection(mapped, typed))]
pub characters: HashMap<AssetFileName, Handle<Gltf>>,
}
pub struct LoadingPlugin;