update happy_feet (#58)
This commit is contained in:
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -3665,7 +3665,7 @@ dependencies = [
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[[package]]
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[[package]]
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name = "happy_feet"
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name = "happy_feet"
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version = "0.1.0"
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version = "0.1.0"
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source = "git+https://github.com/rustunit/happy_feet.git?rev=e4e57c50ba5b5e0be5166e9e4eb629dc1d616a0d#e4e57c50ba5b5e0be5166e9e4eb629dc1d616a0d"
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source = "git+https://github.com/PROMETHIA-27/happy_feet.git?rev=5a87760d8a7970c74e07f30bc31ceaafad9a69b6#5a87760d8a7970c74e07f30bc31ceaafad9a69b6"
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dependencies = [
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dependencies = [
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"avian3d",
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"avian3d",
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"bevy",
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"bevy",
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@@ -23,7 +23,7 @@ bevy_common_assets = { version = "0.13.0", features = ["ron"] }
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bevy_debug_log = "0.6.0"
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bevy_debug_log = "0.6.0"
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bevy_sprite3d = "5.0.0"
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bevy_sprite3d = "5.0.0"
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bevy_trenchbroom = { version = "0.8.1", features = ["avian"] }
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bevy_trenchbroom = { version = "0.8.1", features = ["avian"] }
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happy_feet = { git = "https://github.com/rustunit/happy_feet.git", rev = "e4e57c50ba5b5e0be5166e9e4eb629dc1d616a0d" }
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happy_feet = { git = "https://github.com/PROMETHIA-27/happy_feet.git", rev = "5a87760d8a7970c74e07f30bc31ceaafad9a69b6" }
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lightyear = { git = "https://github.com/cBournhonesque/lightyear.git", rev = "03cbf419a2c0595261b64420bc0332fc3fe1cc3f", default-features = false, features = [
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lightyear = { git = "https://github.com/cBournhonesque/lightyear.git", rev = "03cbf419a2c0595261b64420bc0332fc3fe1cc3f", default-features = false, features = [
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"interpolation",
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"interpolation",
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"netcode",
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"netcode",
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@@ -215,6 +215,7 @@ const RUNNING_MOVEMENT_CONFIG: MovementConfig = MovementConfig {
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max_distance: 0.2,
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max_distance: 0.2,
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snap_to_surface: true,
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snap_to_surface: true,
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up_direction: Dir3::Y,
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up_direction: Dir3::Y,
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max_iterations: 2,
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},
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},
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gravity: CharacterGravity(Some(vec3(0.0, -60.0, 0.0))),
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gravity: CharacterGravity(Some(vec3(0.0, -60.0, 0.0))),
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friction: GroundFriction(10.0),
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friction: GroundFriction(10.0),
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@@ -241,6 +242,7 @@ const FLYING_MOVEMENT_CONFIG: MovementConfig = MovementConfig {
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max_distance: -1.0,
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max_distance: -1.0,
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snap_to_surface: false,
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snap_to_surface: false,
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up_direction: Dir3::Y,
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up_direction: Dir3::Y,
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max_iterations: 2,
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},
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},
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gravity: CharacterGravity(Some(Vec3::ZERO)),
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gravity: CharacterGravity(Some(Vec3::ZERO)),
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friction: GroundFriction(0.0),
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friction: GroundFriction(0.0),
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