fix missile trails (#81)
added replicated `SpawnTrail` that acts as a marker and gets picked up by the client to create the visuals.
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@@ -19,7 +19,10 @@ use crate::{
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platforms::ActivePlatform,
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player::{Player, PlayerBodyMesh},
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tick::GameTick,
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utils::{auto_rotate::AutoRotation, billboards::Billboard, squish_animation::SquishAnimation},
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utils::{
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auto_rotate::AutoRotation, billboards::Billboard, squish_animation::SquishAnimation,
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trail::SpawnTrail,
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},
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};
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use avian3d::prelude::{
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AngularInertia, AngularVelocity, CenterOfMass, Collider, ColliderDensity, CollisionLayers,
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@@ -96,6 +99,7 @@ pub fn plugin(app: &mut App) {
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.replicate_once::<Npc>()
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.replicate::<SquishAnimation>()
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.replicate_once::<Transform>()
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.replicate_once::<SpawnTrail>()
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.replicate::<UiActiveHeads>()
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.replicate_as::<Visibility, SerVisibility>();
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