switch out renet netcode with renet_steam
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@@ -16,12 +16,8 @@ use bevy_replicon::{
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};
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use bevy_replicon_renet::{
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RenetChannelsExt,
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netcode::{NetcodeServerTransport, ServerAuthentication},
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renet::{ConnectionConfig, RenetServer},
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};
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use std::{
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net::{Ipv4Addr, UdpSocket},
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time::SystemTime,
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steam::SteamServerTransport,
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};
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pub fn plugin(app: &mut App) {
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@@ -57,6 +53,7 @@ fn open_renet_server(
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mut commands: Commands,
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channels: Res<RepliconChannels>,
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mut next: ResMut<NextState<GameState>>,
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steam_client: Res<bevy_steamworks::Client>,
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) -> Result<(), BevyError> {
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info!("opening server");
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@@ -69,22 +66,18 @@ fn open_renet_server(
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..Default::default()
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});
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let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
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let port = 31111;
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let socket = UdpSocket::bind((Ipv4Addr::UNSPECIFIED, port))?;
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let server_config = bevy_replicon_renet::netcode::ServerConfig {
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current_time,
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max_clients: 1,
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protocol_id: 0,
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authentication: ServerAuthentication::Unsecure,
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public_addresses: Default::default(),
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let steam_config = bevy_replicon_renet::steam::SteamServerConfig {
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access_permission: bevy_replicon_renet::steam::AccessPermission::FriendsOnly,
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max_clients: 16,
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};
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let transport = NetcodeServerTransport::new(server_config, socket)?;
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let client = (**steam_client).clone();
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let transport = SteamServerTransport::new(client, steam_config)?;
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commands.insert_resource(server);
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commands.insert_resource(transport);
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info!("hosting a server on port {port}");
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info!("hosting a server");
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next.set(GameState::Playing);
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