unify explosion handling

This commit is contained in:
2025-06-09 22:02:17 +02:00
parent 69e112082a
commit 59c5b1f808
5 changed files with 51 additions and 73 deletions

View File

@@ -47,7 +47,7 @@ use loading_assets::AudioAssets;
use std::io::{Read, Write};
use utils::{billboards, sprite_3d_animation, squish_animation, trail};
use crate::utils::auto_rotate;
use crate::utils::{auto_rotate, explosions};
#[derive(Resource, Reflect, Debug)]
#[reflect(Resource)]
@@ -173,6 +173,7 @@ fn main() {
app.add_plugins(auto_rotate::plugin);
app.add_plugins(heal_effect::plugin);
app.add_plugins(tb_entities::plugin);
app.add_plugins(explosions::plugin);
app.init_state::<GameState>();