unify explosion handling
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@@ -47,7 +47,7 @@ use loading_assets::AudioAssets;
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use std::io::{Read, Write};
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use utils::{billboards, sprite_3d_animation, squish_animation, trail};
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use crate::utils::auto_rotate;
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use crate::utils::{auto_rotate, explosions};
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#[derive(Resource, Reflect, Debug)]
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#[reflect(Resource)]
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@@ -173,6 +173,7 @@ fn main() {
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app.add_plugins(auto_rotate::plugin);
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app.add_plugins(heal_effect::plugin);
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app.add_plugins(tb_entities::plugin);
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app.add_plugins(explosions::plugin);
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app.init_state::<GameState>();
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