second key and fence
This commit is contained in:
60
src/gates.rs
60
src/gates.rs
@@ -1,38 +1,46 @@
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use crate::{cutscene::StartCutscene, keys::KeyCollected, movables::TriggerMovableEvent};
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use bevy::{prelude::*, utils::hashbrown::HashSet};
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#[derive(Resource)]
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enum GatesState {
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Init,
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GateOpen1,
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}
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pub fn plugin(app: &mut App) {
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app.insert_resource(GatesState::Init);
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app.add_observer(on_key);
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}
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fn on_key(
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_trigger: Trigger<KeyCollected>,
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mut commands: Commands,
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mut state: ResMut<GatesState>,
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asset_server: Res<AssetServer>,
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) {
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if matches!(*state, GatesState::Init) {
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*state = GatesState::GateOpen1;
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commands.trigger(StartCutscene("fence_01".to_string()));
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fn on_key(trigger: Trigger<KeyCollected>, mut commands: Commands, asset_server: Res<AssetServer>) {
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match trigger.event().0.as_str() {
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"fence_gate" => {
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commands.trigger(StartCutscene("fence_01".to_string()));
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//TODO: put into a sound effects system
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commands.spawn((
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AudioPlayer::new(asset_server.load("sfx/effects/gate.ogg")),
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PlaybackSettings::DESPAWN,
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));
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//TODO: put into a sound effects system
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commands.spawn((
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AudioPlayer::new(asset_server.load("sfx/effects/gate.ogg")),
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PlaybackSettings::DESPAWN,
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));
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let entities: HashSet<_> = vec!["fence_01", "fence_02"]
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.into_iter()
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.map(|s| String::from(s))
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.collect();
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let entities: HashSet<_> = vec!["fence_01", "fence_02"]
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.into_iter()
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.map(|s| String::from(s))
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.collect();
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commands.trigger(TriggerMovableEvent(entities));
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commands.trigger(TriggerMovableEvent(entities));
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}
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"fence_shaft" => {
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commands.trigger(StartCutscene("fence_02".to_string()));
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//TODO: put into a sound effects system
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commands.spawn((
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AudioPlayer::new(asset_server.load("sfx/effects/gate.ogg")),
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PlaybackSettings::DESPAWN,
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));
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let entities: HashSet<_> = vec!["fence_shaft"]
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.into_iter()
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.map(|s| String::from(s))
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.collect();
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commands.trigger(TriggerMovableEvent(entities));
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}
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_ => {
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error!("unknown key logic: {}", trigger.event().0);
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}
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}
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}
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