use new spawn api

This commit is contained in:
2025-04-29 19:55:40 +02:00
parent 11568d57ed
commit 5cc97da98b
8 changed files with 265 additions and 282 deletions

View File

@@ -64,37 +64,33 @@ fn spawn(
let gravity = Vector::NEG_Y * 40.0;
let collider = Collider::capsule(0.9, 1.2);
commands
.spawn((
Name::from("player"),
Player,
ActiveHead(0),
ActiveHeads::new([
Some(HeadState::new(0, heads_db.as_ref())),
Some(HeadState::new(3, heads_db.as_ref())),
Some(HeadState::new(6, heads_db.as_ref())),
Some(HeadState::new(10, heads_db.as_ref())),
Some(HeadState::new(9, heads_db.as_ref())),
]),
Hitpoints::new(100),
CameraTarget,
transform,
commands.spawn((
Name::from("player"),
Player,
ActiveHead(0),
ActiveHeads::new([
Some(HeadState::new(0, heads_db.as_ref())),
Some(HeadState::new(3, heads_db.as_ref())),
Some(HeadState::new(6, heads_db.as_ref())),
Some(HeadState::new(10, heads_db.as_ref())),
Some(HeadState::new(9, heads_db.as_ref())),
]),
Hitpoints::new(100),
CameraTarget,
transform,
Visibility::default(),
// LockedAxes::ROTATION_LOCKED, todo
CollisionLayers::new(LayerMask(GameLayer::Player.to_bits()), LayerMask::ALL),
CharacterControllerBundle::new(collider, gravity),
children![(
Name::new("player-rig"),
Transform::default(),
Visibility::default(),
// LockedAxes::ROTATION_LOCKED, todo
CollisionLayers::new(LayerMask(GameLayer::Player.to_bits()), LayerMask::ALL),
CharacterControllerBundle::new(collider, gravity),
))
.with_children(|parent| {
parent
.spawn((
Name::new("player-rig"),
Transform::default(),
Visibility::default(),
PlayerBodyMesh,
CameraArmRotation,
))
.with_child(AnimatedCharacter(0));
});
PlayerBodyMesh,
CameraArmRotation,
children![AnimatedCharacter(0)]
)],
));
commands.spawn((
AudioPlayer::new(asset_server.load("sfx/heads/angry demonstrator.ogg")),