add chicago gangster model
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@@ -1,7 +1,7 @@
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([
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([
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/*00*/(key:"angry demonstrator", ability:Thrown, aps:2, ammo:10, range:90, damage:25, projectile:"molotov", interrupt_shoot:false),
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/*00*/(key:"angry demonstrator", ability:Thrown, aps:2, ammo:10, range:90, damage:25, projectile:"molotov", interrupt_shoot:false),
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/*01*/(key:"carnival knife thrower", ability:Arrow, range:60, ammo:5),
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/*01*/(key:"carnival knife thrower", ability:Arrow, range:60, ammo:5),
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/*02*/(key:"chicago gangster", ability:Gun, ammo:25, range:60),
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/*02*/(key:"chicago gangster", ability:Gun, aps:7.4, ammo:25, range:60, damage:12),
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/*03*/(key:"commando", ability:Gun, aps:7.4, ammo:26, range:60, damage:12),
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/*03*/(key:"commando", ability:Gun, aps:7.4, ammo:26, range:60, damage:12),
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/*04*/(key:"field medic", ability:Medic, aps:20),
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/*04*/(key:"field medic", ability:Medic, aps:20),
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/*05*/(key:"geisha", ability:Curver),
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/*05*/(key:"geisha", ability:Curver),
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@@ -1691,3 +1691,12 @@
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"key" ""
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"key" ""
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"disable_ai" "true"
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"disable_ai" "true"
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}
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}
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// entity 55
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{
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"classname" "enemy_spawn"
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"origin" "-184 184 -232"
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"angles" "0 0 0"
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"head" "chicago gangster"
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"key" ""
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"disable_ai" "true"
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}
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BIN
assets/models/characters/chicago gangster.glb
Normal file
BIN
assets/models/characters/chicago gangster.glb
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