arrow ability (#29)

This commit is contained in:
extrawurst
2025-04-18 18:04:53 +02:00
committed by GitHub
parent 2691dc129a
commit 68ea17a93a
5 changed files with 121 additions and 1 deletions

111
src/abilities/arrow.rs Normal file
View File

@@ -0,0 +1,111 @@
use super::TriggerArrow;
use crate::{
GameState, billboards::Billboard, global_observer, hitpoints::Hit, loading_assets::GameAssets,
physics_layers::GameLayer, sounds::PlaySound, utils::sprite_3d_animation::AnimationTimer,
};
use avian3d::prelude::*;
use bevy::{pbr::NotShadowCaster, prelude::*};
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use std::f32::consts::PI;
#[derive(Component)]
struct ArrowProjectile;
#[derive(Resource)]
struct ShotAssets {
image: Handle<Image>,
layout: Handle<TextureAtlasLayout>,
}
pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
global_observer!(app, on_trigger_arrow);
}
fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
let layout = TextureAtlasLayout::from_grid(UVec2::splat(256), 7, 6, None, None);
let texture_atlas_layout = sprite_params.atlas_layouts.add(layout);
commands.insert_resource(ShotAssets {
image: assets.impact_atlas.clone(),
layout: texture_atlas_layout,
});
}
fn on_trigger_arrow(
trigger: Trigger<TriggerArrow>,
mut commands: Commands,
query_transform: Query<&Transform>,
) {
let state = trigger.0;
commands.trigger(PlaySound::Crossbow);
let rotation = if let Some(target) = state.target {
let t = query_transform
.get(target)
.expect("target must have transform");
Transform::from_translation(state.pos)
.looking_at(t.translation, Vec3::Y)
.rotation
} else {
state.rot.mul_quat(Quat::from_rotation_y(PI))
};
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6);
commands.spawn((Name::new("projectile-arrow"), ArrowProjectile, t));
}
fn update(
mut cmds: Commands,
query: Query<(Entity, &Transform), With<ArrowProjectile>>,
spatial_query: SpatialQuery,
assets: Res<ShotAssets>,
mut sprite_params: Sprite3dParams,
) {
for (e, t) in query.iter() {
let filter = SpatialQueryFilter::from_mask(LayerMask(
GameLayer::Level.to_bits() | GameLayer::Npc.to_bits(),
));
if let Some(first_hit) = spatial_query.cast_shape(
&Collider::sphere(0.5),
t.translation,
t.rotation,
t.forward(),
&ShapeCastConfig::from_max_distance(80.),
&filter,
) {
cmds.entity(first_hit.entity).trigger(Hit { damage: 50 });
cmds.spawn(
Sprite3dBuilder {
image: assets.image.clone(),
pixels_per_metre: 128.,
alpha_mode: AlphaMode::Blend,
unlit: true,
..default()
}
.bundle_with_atlas(
&mut sprite_params,
TextureAtlas {
layout: assets.layout.clone(),
index: 0,
},
),
)
.insert((
Billboard,
Transform::from_translation(first_hit.point1),
NotShadowCaster,
AnimationTimer::new(Timer::from_seconds(0.005, TimerMode::Repeating)),
));
}
cmds.entity(e).despawn();
}
}

View File

@@ -1,3 +1,4 @@
mod arrow;
mod gun;
mod thrown;
@@ -73,11 +74,14 @@ impl TriggerData {
#[derive(Event, Reflect)]
pub struct TriggerGun(pub TriggerData);
#[derive(Event, Reflect)]
pub struct TriggerArrow(pub TriggerData);
#[derive(Event, Reflect)]
pub struct TriggerThrow(pub TriggerData);
pub fn plugin(app: &mut App) {
app.add_plugins(gun::plugin);
app.add_plugins(thrown::plugin);
app.add_plugins(arrow::plugin);
app.add_systems(Update, enemy_hit.run_if(in_state(GameState::Playing)));
@@ -155,7 +159,8 @@ fn on_trigger_state(
match ability {
HeadAbility::Thrown => commands.trigger(TriggerThrow(trigger_state)),
HeadAbility::Gun => commands.trigger(TriggerGun(trigger_state)),
_ => (),
HeadAbility::Arrow => commands.trigger(TriggerArrow(trigger_state)),
HeadAbility::None => (),
};
}
}