little offset for camera collision
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@@ -82,7 +82,9 @@ fn update(
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let cam_pos = if let Some(first_hit) =
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spatial_query.cast_ray(target, direction, max_distance, false, &filter)
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{
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target + (direction * first_hit.distance)
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//TODO: maybe shape casting a sphere would be better
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let distance = first_hit.distance * 0.9;
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target + (direction * distance)
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} else {
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target + (direction * camera.distance)
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};
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