This commit is contained in:
2025-03-12 17:14:35 +01:00
parent 17a2ed676b
commit 709c1762bd
4 changed files with 154 additions and 29 deletions

View File

@@ -3,7 +3,6 @@ use std::{f32::consts::PI, time::Duration};
use crate::{
DebugVisuals,
alien::{ALIEN_ASSET_PATH, Animations},
billboards::Billboard,
camera::GameCameraRig,
cash::{Cash, CashCollectEvent},
heads_ui::HeadChanged,
@@ -16,7 +15,6 @@ use bevy::{
window::{CursorGrabMode, PrimaryWindow},
};
use bevy_dolly::prelude::Rig;
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use bevy_tnua::{TnuaUserControlsSystemSet, prelude::*};
use bevy_tnua_avian3d::TnuaAvian3dSensorShape;
@@ -27,10 +25,10 @@ pub struct Player;
struct PlayerAnimations;
#[derive(Component, Default)]
struct PlayerHead;
pub struct PlayerHead;
#[derive(Component, Default)]
struct PlayerRig;
pub struct PlayerRig;
#[derive(Resource, Default)]
struct PlayerSpawned {
@@ -51,7 +49,7 @@ pub fn plugin(app: &mut App) {
(
spawn,
update_camera,
cursor_events,
mouse_rotate,
collect_cash,
toggle_animation,
setup_animations_marker_for_player,
@@ -70,7 +68,6 @@ fn spawn(
asset_server: Res<AssetServer>,
query: Query<&Transform, With<SpawnPoint>>,
mut player_spawned: ResMut<PlayerSpawned>,
mut sprite_params: Sprite3dParams,
) {
if player_spawned.spawned {
return;
@@ -84,7 +81,6 @@ fn spawn(
let mesh = asset_server
.load(GltfAssetLabel::Scene(0).from_asset("models/heads/angry demonstrator.glb"));
let selector = asset_server.load("ui/selector.png");
commands
.spawn((
@@ -113,18 +109,6 @@ fn spawn(
.with_rotation(Quat::from_rotation_y(std::f32::consts::PI))
.with_scale(Vec3::splat(1.5)),
SceneRoot(asset_server.load(GltfAssetLabel::Scene(0).from_asset(ALIEN_ASSET_PATH))),
))
.with_child((
Billboard,
Transform::from_translation(Vec3::new(0., 1.5, 0.)),
Sprite3dBuilder {
image: selector,
pixels_per_metre: 40.,
alpha_mode: AlphaMode::Blend,
unlit: true,
..default()
}
.bundle(&mut sprite_params),
));
commands.spawn((
@@ -135,7 +119,7 @@ fn spawn(
player_spawned.spawned = true;
}
fn cursor_events(
fn mouse_rotate(
mut mouse: EventReader<MouseMotion>,
// todo: Put the player head as a child of the rig to avoid this mess:
mut player: Query<&mut Transform, Or<(With<PlayerRig>, With<PlayerHead>)>>,