add head-drop and collect sound
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@@ -43,6 +43,11 @@ pub struct AudioAssets {
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#[asset(path = "sfx/ui/backpack_close.ogg")]
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pub backpack_close: Handle<AudioSource>,
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#[asset(path = "sfx/effects/head_collect.ogg")]
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pub head_collect: Handle<AudioSource>,
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#[asset(path = "sfx/effects/head_drop.ogg")]
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pub head_drop: Handle<AudioSource>,
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#[asset(path = "sfx/hit", collection(typed))]
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pub hit: Vec<Handle<AudioSource>>,
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#[asset(path = "sfx/heads", collection(mapped, typed))]
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