movement affected by walking in water

This commit is contained in:
2025-04-09 19:11:07 +02:00
parent 7b4b72d440
commit 750ac20a53
3 changed files with 106 additions and 3 deletions

View File

@@ -50,6 +50,10 @@ pub struct PlayerMovement {
#[reflect(Component)]
pub struct MovementAcceleration(Scalar);
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct MovementSpeedFactor(pub f32);
/// The strength of a jump.
#[derive(Component, Reflect)]
#[reflect(Component)]
@@ -85,6 +89,7 @@ pub struct MovementBundle {
acceleration: MovementAcceleration,
jump_impulse: JumpImpulse,
max_slope_angle: MaxSlopeAngle,
factor: MovementSpeedFactor,
}
impl MovementBundle {
@@ -93,6 +98,7 @@ impl MovementBundle {
acceleration: MovementAcceleration(acceleration),
jump_impulse: JumpImpulse(jump_impulse),
max_slope_angle: MaxSlopeAngle(max_slope_angle),
factor: MovementSpeedFactor(1.),
}
}
}
@@ -173,6 +179,7 @@ fn movement(
controls: Res<Controls>,
mut controllers: Query<(
&MovementAcceleration,
&MovementSpeedFactor,
&JumpImpulse,
&mut LinearVelocity,
Has<Grounded>,
@@ -194,7 +201,8 @@ fn movement(
direction = direction.normalize_or_zero();
for (movement_acceleration, jump_impulse, mut linear_velocity, is_grounded) in &mut controllers
for (movement_acceleration, factor, jump_impulse, mut linear_velocity, is_grounded) in
&mut controllers
{
let mut direction = direction.extend(0.0).xzy();
@@ -203,8 +211,8 @@ fn movement(
(rig_transform.forward() * direction.z) + (rig_transform.right() * direction.x);
}
linear_velocity.x = -direction.x * movement_acceleration.0 * delta_time;
linear_velocity.z = -direction.z * movement_acceleration.0 * delta_time;
linear_velocity.x = -direction.x * movement_acceleration.0 * delta_time * factor.0;
linear_velocity.z = -direction.z * movement_acceleration.0 * delta_time * factor.0;
if is_grounded && jump_requested && !*jump_used {
linear_velocity.y = jump_impulse.0;