Head select (#4)
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163
src/heads_ui.rs
Normal file
163
src/heads_ui.rs
Normal file
@@ -0,0 +1,163 @@
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use bevy::prelude::*;
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#[derive(Component, Default)]
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struct HeadSelector(pub usize);
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#[derive(Component, Default)]
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struct HeadImage(pub usize);
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#[derive(Resource, Default)]
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struct HeadsImages {
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heads: Vec<Handle<Image>>,
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}
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#[derive(Resource, Default)]
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struct ActiveHeads {
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heads: [Option<usize>; 5],
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current_slot: usize,
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}
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#[derive(Event)]
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pub struct HeadChanged(pub usize);
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pub fn plugin(app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Update, (update, toggle_heads));
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let bg = asset_server.load("ui/head_bg.png");
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let regular = asset_server.load("ui/head_regular.png");
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let selector = asset_server.load("ui/selector.png");
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commands
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.spawn(Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(20.0),
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right: Val::Px(100.0),
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height: Val::Px(74.0),
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..default()
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})
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.with_children(|parent| {
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 0);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 1);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 2);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 3);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 4);
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});
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let head_01 = asset_server.load("ui/heads/angry demonstrator.png");
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let head_02 = asset_server.load("ui/heads/commando.png");
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let head_03 = asset_server.load("ui/heads/goblin.png");
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let head_04 = asset_server.load("ui/heads/highland hammer thrower.png");
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let head_05 = asset_server.load("ui/heads/french legionaire.png");
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commands.insert_resource(HeadsImages {
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heads: vec![head_01, head_02, head_03, head_04, head_05],
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});
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commands.insert_resource(ActiveHeads {
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heads: [Some(0), Some(1), Some(2), Some(3), Some(4)],
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current_slot: 0,
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});
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}
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fn spawn_head_ui(
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parent: &mut ChildBuilder,
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bg: Handle<Image>,
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regular: Handle<Image>,
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selector: Handle<Image>,
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head: usize,
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) {
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parent
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.spawn((Node {
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position_type: PositionType::Relative,
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justify_content: JustifyContent::Center,
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width: Val::Px(74.0),
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..default()
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},))
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.with_children(|parent| {
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parent.spawn((
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(-20.0),
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..default()
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},
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Visibility::Hidden,
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ImageNode::new(selector),
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HeadSelector(head),
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));
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parent.spawn((
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Node {
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position_type: PositionType::Absolute,
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..default()
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},
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ImageNode::new(bg),
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));
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parent.spawn((
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Node {
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position_type: PositionType::Absolute,
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left: Val::Px(2.0),
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right: Val::Px(2.0),
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top: Val::Px(2.0),
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bottom: Val::Px(2.0),
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..default()
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},
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ImageNode::default(),
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Visibility::Hidden,
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HeadImage(head),
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));
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parent.spawn((
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Node {
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position_type: PositionType::Absolute,
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..default()
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},
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ImageNode::new(regular),
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));
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});
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}
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fn update(
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res: Res<ActiveHeads>,
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heads_images: Res<HeadsImages>,
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mut head_image: Query<(&HeadImage, &mut Visibility, &mut ImageNode), Without<HeadSelector>>,
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mut head_selector: Query<(&HeadSelector, &mut Visibility), Without<HeadImage>>,
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) {
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if res.is_changed() {
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for (HeadImage(head), mut vis, mut image) in head_image.iter_mut() {
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if let Some(head) = res.heads[*head] {
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*vis = Visibility::Visible;
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image.image = heads_images.heads[head].clone();
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} else {
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*vis = Visibility::Hidden;
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}
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}
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for (HeadSelector(head), mut vis) in head_selector.iter_mut() {
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*vis = if *head == res.current_slot {
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Visibility::Visible
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} else {
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Visibility::Hidden
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};
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}
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}
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}
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fn toggle_heads(
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mut commands: Commands,
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mut res: ResMut<ActiveHeads>,
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keys: Res<ButtonInput<KeyCode>>,
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) {
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let changed = if keys.just_pressed(KeyCode::KeyE) {
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res.current_slot = (res.current_slot + 1) % 5;
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true
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} else if keys.just_pressed(KeyCode::KeyQ) {
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res.current_slot = (res.current_slot + 4) % 5;
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true
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} else {
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false
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};
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if changed {
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commands.trigger(HeadChanged(res.heads[res.current_slot].unwrap()));
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}
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}
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