beaming in characters
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@@ -195,7 +195,7 @@ fn shot_collision(
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.bundle_with_atlas(&mut sprite_params, texture_atlas),
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)
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.insert((
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Billboard,
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Billboard::All,
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Transform::from_translation(shot_pos),
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NotShadowCaster,
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AnimationTimer::new(Timer::from_seconds(0.01, TimerMode::Repeating)),
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