Lightyear setup (#55)
This commit is contained in:
@@ -19,6 +19,7 @@ bevy_debug_log = { workspace = true }
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bevy_sprite3d = { workspace = true }
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bevy_trenchbroom = { workspace = true }
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happy_feet = { workspace = true }
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lightyear = { workspace = true }
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nil = { workspace = true }
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rand = { workspace = true }
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ron = { workspace = true }
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@@ -58,11 +58,15 @@ fn on_trigger_arrow(
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state.rot.mul_quat(Quat::from_rotation_y(PI))
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};
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let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
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t.translation += t.forward().as_vec3() * 2.;
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let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
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transform.translation += transform.forward().as_vec3() * 2.;
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let damage = heads_db.head_stats(state.head).damage;
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commands.spawn((Name::new("projectile-arrow"), ArrowProjectile { damage }, t));
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commands.spawn((
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Name::new("projectile-arrow"),
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ArrowProjectile { damage },
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transform,
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));
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}
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fn update(
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@@ -6,12 +6,17 @@ use crate::{
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hitpoints::Hit,
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loading_assets::GameAssets,
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physics_layers::GameLayer,
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protocol::GltfSceneRoot,
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tb_entities::EnemySpawn,
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utils::{auto_rotate::AutoRotation, global_observer, sprite_3d_animation::AnimationTimer},
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utils::{
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auto_rotate::AutoRotation, commands::CommandExt, global_observer,
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sprite_3d_animation::AnimationTimer,
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},
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};
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use avian3d::prelude::*;
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use bevy::{pbr::NotShadowCaster, prelude::*};
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use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
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use lightyear::prelude::{NetworkTarget, Replicate};
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use std::f32::consts::PI;
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const MAX_SHOT_AGES: f32 = 15.;
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@@ -58,8 +63,6 @@ fn on_trigger_missile(
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query_transform: Query<&Transform>,
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time: Res<Time>,
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heads_db: Res<HeadsDatabase>,
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assets: Res<GameAssets>,
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gltf_assets: Res<Assets<Gltf>>,
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) {
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let state = trigger.event().0;
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@@ -76,33 +79,32 @@ fn on_trigger_missile(
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let head = heads_db.head_stats(state.head);
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let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
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t.translation += t.forward().as_vec3() * 2.0;
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let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
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transform.translation += transform.forward().as_vec3() * 2.0;
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let mesh = assets.projectiles[format!("{}.glb", head.projectile).as_str()].clone();
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let asset = gltf_assets.get(&mesh).unwrap();
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commands.spawn((
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Name::new("projectile-missile"),
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CurverProjectile {
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time: time.elapsed_secs(),
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damage: head.damage,
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},
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Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
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CollisionLayers::new(
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LayerMask(GameLayer::Projectile.to_bits()),
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LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
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),
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Sensor,
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CollisionEventsEnabled,
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Visibility::default(),
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t,
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children![(
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Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()),
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AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
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SceneRoot(asset.scenes[0].clone()),
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),],
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));
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commands
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.spawn((
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Name::new("projectile-missile"),
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CurverProjectile {
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time: time.elapsed_secs(),
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damage: head.damage,
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},
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Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
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CollisionLayers::new(
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LayerMask(GameLayer::Projectile.to_bits()),
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LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
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),
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Sensor,
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CollisionEventsEnabled,
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Visibility::default(),
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transform,
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children![(
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Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()),
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AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
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GltfSceneRoot::Projectile(head.projectile.clone()),
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),],
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))
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.insert_server(Replicate::to_clients(NetworkTarget::All));
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}
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fn enemy_hit(
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@@ -97,8 +97,8 @@ fn on_trigger_gun(
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state.rot.mul_quat(Quat::from_rotation_y(PI))
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};
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let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
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t.translation += t.forward().as_vec3() * 2.0;
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let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
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transform.translation += transform.forward().as_vec3() * 2.0;
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commands.spawn((
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Name::new("projectile-gun"),
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@@ -114,7 +114,7 @@ fn on_trigger_gun(
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Sensor,
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CollisionEventsEnabled,
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Visibility::default(),
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t,
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transform,
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Children::spawn(Spawn(Gizmo {
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handle: gizmo_assets.add({
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let mut g = GizmoAsset::default();
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@@ -5,14 +5,17 @@ use crate::{
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heads_database::HeadsDatabase,
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loading_assets::GameAssets,
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physics_layers::GameLayer,
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protocol::GltfSceneRoot,
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sounds::PlaySound,
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utils::{
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explosions::Explosion, global_observer, sprite_3d_animation::AnimationTimer, trail::Trail,
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commands::CommandExt, explosions::Explosion, global_observer,
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sprite_3d_animation::AnimationTimer, trail::Trail,
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},
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};
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use avian3d::prelude::*;
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use bevy::{pbr::NotShadowCaster, prelude::*};
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use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
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use lightyear::prelude::{NetworkTarget, Replicate};
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use std::f32::consts::PI;
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const MAX_SHOT_AGES: f32 = 15.;
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@@ -56,8 +59,6 @@ fn on_trigger_missile(
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query_transform: Query<&Transform>,
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time: Res<Time>,
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heads_db: Res<HeadsDatabase>,
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assets: Res<GameAssets>,
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gltf_assets: Res<Assets<Gltf>>,
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mut gizmo_assets: ResMut<Assets<GizmoAsset>>,
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) {
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let state = trigger.event().0;
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@@ -75,51 +76,50 @@ fn on_trigger_missile(
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let head = heads_db.head_stats(state.head);
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let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
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t.translation += t.forward().as_vec3() * 2.0;
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let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
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transform.translation += transform.forward().as_vec3() * 2.0;
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let mesh = assets.projectiles["missile.glb"].clone();
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let asset = gltf_assets.get(&mesh).unwrap();
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commands.spawn((
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Name::new("projectile-missile"),
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MissileProjectile {
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time: time.elapsed_secs(),
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damage: head.damage,
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},
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Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
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CollisionLayers::new(
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LayerMask(GameLayer::Projectile.to_bits()),
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LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
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),
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Sensor,
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CollisionEventsEnabled,
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Visibility::default(),
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t,
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children![
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(
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Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse())
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.with_scale(Vec3::splat(0.04)),
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SceneRoot(asset.scenes[0].clone()),
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commands
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.spawn((
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Name::new("projectile-missile"),
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MissileProjectile {
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time: time.elapsed_secs(),
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damage: head.damage,
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},
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Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
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CollisionLayers::new(
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LayerMask(GameLayer::Projectile.to_bits()),
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LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
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),
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(
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Trail::new(
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12,
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LinearRgba::rgb(1., 0.0, 0.),
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LinearRgba::rgb(0.9, 0.9, 0.)
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)
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.with_pos(t.translation),
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Gizmo {
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handle: gizmo_assets.add(GizmoAsset::default()),
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line_config: GizmoLineConfig {
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width: 10.,
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Sensor,
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CollisionEventsEnabled,
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Visibility::default(),
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transform,
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children![
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(
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Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse())
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.with_scale(Vec3::splat(0.04)),
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GltfSceneRoot::Projectile("missile".to_string()),
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),
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(
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Trail::new(
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12,
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LinearRgba::rgb(1., 0.0, 0.),
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LinearRgba::rgb(0.9, 0.9, 0.)
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)
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.with_pos(transform.translation),
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Gizmo {
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handle: gizmo_assets.add(GizmoAsset::default()),
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line_config: GizmoLineConfig {
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width: 10.,
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..default()
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},
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..default()
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},
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..default()
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},
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)
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],
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));
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)
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],
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))
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.insert_server(Replicate::to_clients(NetworkTarget::All));
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}
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fn update(mut query: Query<&mut Transform, With<MissileProjectile>>) {
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@@ -5,9 +5,10 @@ use crate::{
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heads_database::HeadsDatabase,
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loading_assets::GameAssets,
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physics_layers::GameLayer,
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protocol::GltfSceneRoot,
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sounds::PlaySound,
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utils::{
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auto_rotate::AutoRotation, explosions::Explosion, global_observer,
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auto_rotate::AutoRotation, commands::CommandExt, explosions::Explosion, global_observer,
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sprite_3d_animation::AnimationTimer,
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},
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};
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@@ -15,10 +16,12 @@ use avian3d::prelude::*;
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use bevy::{pbr::NotShadowCaster, prelude::*};
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use bevy_ballistic::launch_velocity;
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use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
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use lightyear::prelude::{NetworkTarget, Replicate};
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use serde::{Deserialize, Serialize};
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use std::f32::consts::PI;
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#[derive(Component)]
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struct ThrownProjectile {
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#[derive(Component, Serialize, Deserialize, PartialEq)]
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pub struct ThrownProjectile {
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impact_animation: bool,
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damage: u32,
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}
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@@ -50,8 +53,6 @@ fn on_trigger_thrown(
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trigger: Trigger<TriggerThrow>,
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mut commands: Commands,
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query_transform: Query<&Transform>,
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assets: Res<GameAssets>,
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gltf_assets: Res<Assets<Gltf>>,
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heads_db: Res<HeadsDatabase>,
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) {
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let state = trigger.event().0;
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@@ -76,8 +77,6 @@ fn on_trigger_thrown(
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};
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let head = heads_db.head_stats(state.head);
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let mesh = assets.projectiles[format!("{}.glb", head.projectile).as_str()].clone();
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let asset = gltf_assets.get(&mesh).unwrap();
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//TODO: projectile db?
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let explosion_animation = !matches!(state.head, 8 | 16);
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@@ -102,9 +101,10 @@ fn on_trigger_thrown(
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Visibility::default(),
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Sensor,
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))
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.insert_server(Replicate::to_clients(NetworkTarget::All))
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.with_child((
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AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
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SceneRoot(asset.scenes[0].clone()),
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GltfSceneRoot::Projectile(head.projectile.clone()),
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));
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}
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@@ -114,11 +114,11 @@ fn update_player_aim(
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}
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}
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if let Some(e) = &aim_target.0 {
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if commands.get_entity(*e).is_err() {
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aim_target.0 = None;
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return;
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}
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if let Some(e) = &aim_target.0
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&& commands.get_entity(*e).is_err()
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{
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aim_target.0 = None;
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return;
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}
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if new_target != aim_target.0 {
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@@ -166,11 +166,11 @@ fn update_npc_aim(
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}
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}
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if let Some(e) = &aim_target.0 {
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if commands.get_entity(*e).is_err() {
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aim_target.0 = None;
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return;
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}
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if let Some(e) = &aim_target.0
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&& commands.get_entity(*e).is_err()
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{
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aim_target.0 = None;
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return;
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}
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if new_target != aim_target.0 {
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@@ -140,16 +140,16 @@ fn sync(
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target_data: Query<(&Hitpoints, &ActiveHeads), With<Npc>>,
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) {
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let mut new_state = None;
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if let Some(e) = player_target.iter().next().and_then(|target| target.0) {
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if let Ok((hp, heads)) = target_data.get(e) {
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let head = heads.current().expect("target must have a head on");
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new_state = Some(UiHeadState {
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head: head.head,
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health: hp.health(),
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ammo: 1.,
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reloading: None,
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});
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}
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if let Some(e) = player_target.iter().next().and_then(|target| target.0)
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&& let Ok((hp, heads)) = target_data.get(e)
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{
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let head = heads.current().expect("target must have a head on");
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new_state = Some(UiHeadState {
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head: head.head,
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health: hp.health(),
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ammo: 1.,
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reloading: None,
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});
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}
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if new_state != target.head {
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@@ -10,17 +10,14 @@ use crate::{
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};
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use avian3d::{math::*, prelude::*};
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use bevy::prelude::*;
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use happy_feet::{
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KinematicVelocity,
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ground::{Grounding, GroundingConfig},
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prelude::{
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Character, CharacterDrag, CharacterFriction, CharacterGravity, CharacterMovement,
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CharacterPlugin, MoveInput, SteppingBehaviour, SteppingConfig,
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},
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use happy_feet::prelude::{
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Character, CharacterDrag, CharacterGravity, CharacterMovement, CharacterPlugins,
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GroundFriction, Grounding, GroundingConfig, KinematicVelocity, MoveInput, SteppingBehaviour,
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SteppingConfig,
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};
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pub fn plugin(app: &mut App) {
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app.add_plugins(CharacterPlugin::default());
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app.add_plugins(CharacterPlugins::default());
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app.register_type::<MovementSpeedFactor>();
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@@ -180,7 +177,7 @@ impl CharacterControllerBundle {
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};
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Self {
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character_controller: Character { up: Dir3::Y },
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character_controller: Character,
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collider,
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move_input: MoveInput::default(),
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movement_factor: MovementSpeedFactor(1.0),
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@@ -197,7 +194,7 @@ struct MovementConfig {
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step: SteppingConfig,
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ground: GroundingConfig,
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gravity: CharacterGravity,
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friction: CharacterFriction,
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friction: GroundFriction,
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drag: CharacterDrag,
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settings: ControllerSettings,
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}
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@@ -208,16 +205,19 @@ const RUNNING_MOVEMENT_CONFIG: MovementConfig = MovementConfig {
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acceleration: 40.0,
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},
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step: SteppingConfig {
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max_height: 0.25,
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max_vertical: 0.25,
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max_horizontal: 0.4,
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behaviour: SteppingBehaviour::Grounded,
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max_substeps: 8,
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},
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ground: GroundingConfig {
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max_angle: PI / 4.0,
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max_distance: 0.2,
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snap_to_surface: true,
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up_direction: Dir3::Y,
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},
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gravity: CharacterGravity(vec3(0.0, -60.0, 0.0)),
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friction: CharacterFriction(10.0),
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gravity: CharacterGravity(Some(vec3(0.0, -60.0, 0.0))),
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friction: GroundFriction(10.0),
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drag: CharacterDrag(0.0),
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settings: ControllerSettings {
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jump_force: 25.0,
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@@ -231,16 +231,19 @@ const FLYING_MOVEMENT_CONFIG: MovementConfig = MovementConfig {
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acceleration: 300.0,
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},
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step: SteppingConfig {
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max_height: 0.25,
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||||
max_vertical: 0.25,
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||||
max_horizontal: 0.4,
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||||
behaviour: SteppingBehaviour::Never,
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||||
max_substeps: 8,
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||||
},
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||||
ground: GroundingConfig {
|
||||
max_angle: 0.0,
|
||||
max_distance: -1.0,
|
||||
snap_to_surface: false,
|
||||
up_direction: Dir3::Y,
|
||||
},
|
||||
gravity: CharacterGravity(Vec3::ZERO),
|
||||
friction: CharacterFriction(0.0),
|
||||
gravity: CharacterGravity(Some(Vec3::ZERO)),
|
||||
friction: GroundFriction(0.0),
|
||||
drag: CharacterDrag(10.0),
|
||||
settings: ControllerSettings {
|
||||
jump_force: 0.0,
|
||||
|
||||
@@ -89,14 +89,14 @@ impl ActiveHeads {
|
||||
continue;
|
||||
}
|
||||
|
||||
if let Some(head) = head {
|
||||
if head.health < head.health_max {
|
||||
head.health = head
|
||||
.health
|
||||
.saturating_add(heal_amount)
|
||||
.clamp(0, head.health_max);
|
||||
healed = true;
|
||||
}
|
||||
if let Some(head) = head
|
||||
&& head.health < head.health_max
|
||||
{
|
||||
head.health = head
|
||||
.health
|
||||
.saturating_add(heal_amount)
|
||||
.clamp(0, head.health_max);
|
||||
healed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ pub mod npc;
|
||||
pub mod physics_layers;
|
||||
pub mod platforms;
|
||||
pub mod player;
|
||||
pub mod protocol;
|
||||
pub mod sounds;
|
||||
pub mod steam;
|
||||
pub mod tb_entities;
|
||||
|
||||
@@ -79,7 +79,8 @@ fn move_active(
|
||||
let t = (elapsed - active.start_time) / active.duration;
|
||||
transform.rotation = active.start.rotation.lerp(active.target.rotation, t);
|
||||
} else {
|
||||
*transform = active.target;
|
||||
transform.translation = active.target.translation;
|
||||
transform.rotation = active.target.rotation;
|
||||
commands.entity(e).remove::<(ActiveMovable, Movable)>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,10 +65,10 @@ fn on_spawn_check(
|
||||
}
|
||||
|
||||
for (e, spawn, transform) in query.iter() {
|
||||
if let Some(order) = spawn.spawn_order {
|
||||
if order > spawning.spawn_index {
|
||||
continue;
|
||||
}
|
||||
if let Some(order) = spawn.spawn_order
|
||||
&& order > spawning.spawn_index
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
let id = names[&spawn.head];
|
||||
|
||||
41
crates/shared/src/protocol.rs
Normal file
41
crates/shared/src/protocol.rs
Normal file
@@ -0,0 +1,41 @@
|
||||
use crate::{global_observer, loading_assets::GameAssets};
|
||||
use bevy::prelude::*;
|
||||
use lightyear::prelude::AppComponentExt;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_component::<Transform>();
|
||||
app.register_component::<GltfSceneRoot>();
|
||||
|
||||
global_observer!(app, spawn_gltf_scene_roots);
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect, Serialize, Deserialize, PartialEq)]
|
||||
#[reflect(Component)]
|
||||
pub enum GltfSceneRoot {
|
||||
Projectile(String),
|
||||
}
|
||||
|
||||
fn spawn_gltf_scene_roots(
|
||||
trigger: Trigger<OnAdd, GltfSceneRoot>,
|
||||
mut commands: Commands,
|
||||
gltf_roots: Query<&GltfSceneRoot>,
|
||||
assets: Res<GameAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
) -> Result {
|
||||
let root = gltf_roots.get(trigger.target())?;
|
||||
|
||||
let (gltf, index) = match root {
|
||||
GltfSceneRoot::Projectile(addr) => (
|
||||
assets.projectiles[format!("{addr}.glb").as_str()].clone(),
|
||||
0,
|
||||
),
|
||||
};
|
||||
let gltf = gltfs.get(&gltf).unwrap();
|
||||
|
||||
let scene = gltf.scenes[index].clone();
|
||||
|
||||
commands.entity(trigger.target()).insert(SceneRoot(scene));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
21
crates/shared/src/utils/commands.rs
Normal file
21
crates/shared/src/utils/commands.rs
Normal file
@@ -0,0 +1,21 @@
|
||||
use bevy::ecs::{
|
||||
bundle::Bundle, resource::Resource, system::EntityCommands, world::EntityWorldMut,
|
||||
};
|
||||
|
||||
#[derive(Default, Resource)]
|
||||
pub struct IsServer;
|
||||
|
||||
pub trait CommandExt {
|
||||
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self;
|
||||
}
|
||||
|
||||
impl<'w> CommandExt for EntityCommands<'w> {
|
||||
fn insert_server(&mut self, bundle: impl Bundle) -> &mut Self {
|
||||
self.queue(|mut entity: EntityWorldMut| {
|
||||
if entity.world().contains_resource::<IsServer>() {
|
||||
entity.insert(bundle);
|
||||
}
|
||||
});
|
||||
self
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,15 @@
|
||||
pub mod auto_rotate;
|
||||
pub mod billboards;
|
||||
pub mod commands;
|
||||
pub mod explosions;
|
||||
pub mod observers;
|
||||
pub mod sprite_3d_animation;
|
||||
pub mod squish_animation;
|
||||
pub mod trail;
|
||||
|
||||
use bevy::prelude::*;
|
||||
pub(crate) use observers::global_observer;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(observers::plugin);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user