Lightyear setup (#55)

This commit is contained in:
extrawurst
2025-07-10 23:21:11 +02:00
committed by GitHub
parent 691b9eed33
commit 78b09b33d6
26 changed files with 2515 additions and 242 deletions

View File

@@ -58,11 +58,15 @@ fn on_trigger_arrow(
state.rot.mul_quat(Quat::from_rotation_y(PI))
};
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += t.forward().as_vec3() * 2.;
let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
transform.translation += transform.forward().as_vec3() * 2.;
let damage = heads_db.head_stats(state.head).damage;
commands.spawn((Name::new("projectile-arrow"), ArrowProjectile { damage }, t));
commands.spawn((
Name::new("projectile-arrow"),
ArrowProjectile { damage },
transform,
));
}
fn update(

View File

@@ -6,12 +6,17 @@ use crate::{
hitpoints::Hit,
loading_assets::GameAssets,
physics_layers::GameLayer,
protocol::GltfSceneRoot,
tb_entities::EnemySpawn,
utils::{auto_rotate::AutoRotation, global_observer, sprite_3d_animation::AnimationTimer},
utils::{
auto_rotate::AutoRotation, commands::CommandExt, global_observer,
sprite_3d_animation::AnimationTimer,
},
};
use avian3d::prelude::*;
use bevy::{pbr::NotShadowCaster, prelude::*};
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use lightyear::prelude::{NetworkTarget, Replicate};
use std::f32::consts::PI;
const MAX_SHOT_AGES: f32 = 15.;
@@ -58,8 +63,6 @@ fn on_trigger_missile(
query_transform: Query<&Transform>,
time: Res<Time>,
heads_db: Res<HeadsDatabase>,
assets: Res<GameAssets>,
gltf_assets: Res<Assets<Gltf>>,
) {
let state = trigger.event().0;
@@ -76,33 +79,32 @@ fn on_trigger_missile(
let head = heads_db.head_stats(state.head);
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += t.forward().as_vec3() * 2.0;
let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
transform.translation += transform.forward().as_vec3() * 2.0;
let mesh = assets.projectiles[format!("{}.glb", head.projectile).as_str()].clone();
let asset = gltf_assets.get(&mesh).unwrap();
commands.spawn((
Name::new("projectile-missile"),
CurverProjectile {
time: time.elapsed_secs(),
damage: head.damage,
},
Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
CollisionLayers::new(
LayerMask(GameLayer::Projectile.to_bits()),
LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
),
Sensor,
CollisionEventsEnabled,
Visibility::default(),
t,
children![(
Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()),
AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
SceneRoot(asset.scenes[0].clone()),
),],
));
commands
.spawn((
Name::new("projectile-missile"),
CurverProjectile {
time: time.elapsed_secs(),
damage: head.damage,
},
Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
CollisionLayers::new(
LayerMask(GameLayer::Projectile.to_bits()),
LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
),
Sensor,
CollisionEventsEnabled,
Visibility::default(),
transform,
children![(
Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse()),
AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
GltfSceneRoot::Projectile(head.projectile.clone()),
),],
))
.insert_server(Replicate::to_clients(NetworkTarget::All));
}
fn enemy_hit(

View File

@@ -97,8 +97,8 @@ fn on_trigger_gun(
state.rot.mul_quat(Quat::from_rotation_y(PI))
};
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += t.forward().as_vec3() * 2.0;
let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
transform.translation += transform.forward().as_vec3() * 2.0;
commands.spawn((
Name::new("projectile-gun"),
@@ -114,7 +114,7 @@ fn on_trigger_gun(
Sensor,
CollisionEventsEnabled,
Visibility::default(),
t,
transform,
Children::spawn(Spawn(Gizmo {
handle: gizmo_assets.add({
let mut g = GizmoAsset::default();

View File

@@ -5,14 +5,17 @@ use crate::{
heads_database::HeadsDatabase,
loading_assets::GameAssets,
physics_layers::GameLayer,
protocol::GltfSceneRoot,
sounds::PlaySound,
utils::{
explosions::Explosion, global_observer, sprite_3d_animation::AnimationTimer, trail::Trail,
commands::CommandExt, explosions::Explosion, global_observer,
sprite_3d_animation::AnimationTimer, trail::Trail,
},
};
use avian3d::prelude::*;
use bevy::{pbr::NotShadowCaster, prelude::*};
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use lightyear::prelude::{NetworkTarget, Replicate};
use std::f32::consts::PI;
const MAX_SHOT_AGES: f32 = 15.;
@@ -56,8 +59,6 @@ fn on_trigger_missile(
query_transform: Query<&Transform>,
time: Res<Time>,
heads_db: Res<HeadsDatabase>,
assets: Res<GameAssets>,
gltf_assets: Res<Assets<Gltf>>,
mut gizmo_assets: ResMut<Assets<GizmoAsset>>,
) {
let state = trigger.event().0;
@@ -75,51 +76,50 @@ fn on_trigger_missile(
let head = heads_db.head_stats(state.head);
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += t.forward().as_vec3() * 2.0;
let mut transform = Transform::from_translation(state.pos).with_rotation(rotation);
transform.translation += transform.forward().as_vec3() * 2.0;
let mesh = assets.projectiles["missile.glb"].clone();
let asset = gltf_assets.get(&mesh).unwrap();
commands.spawn((
Name::new("projectile-missile"),
MissileProjectile {
time: time.elapsed_secs(),
damage: head.damage,
},
Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
CollisionLayers::new(
LayerMask(GameLayer::Projectile.to_bits()),
LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
),
Sensor,
CollisionEventsEnabled,
Visibility::default(),
t,
children![
(
Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse())
.with_scale(Vec3::splat(0.04)),
SceneRoot(asset.scenes[0].clone()),
commands
.spawn((
Name::new("projectile-missile"),
MissileProjectile {
time: time.elapsed_secs(),
damage: head.damage,
},
Collider::capsule_endpoints(0.4, Vec3::new(0., 0., 2.), Vec3::new(0., 0., -2.)),
CollisionLayers::new(
LayerMask(GameLayer::Projectile.to_bits()),
LayerMask(state.target_layer.to_bits() | GameLayer::Level.to_bits()),
),
(
Trail::new(
12,
LinearRgba::rgb(1., 0.0, 0.),
LinearRgba::rgb(0.9, 0.9, 0.)
)
.with_pos(t.translation),
Gizmo {
handle: gizmo_assets.add(GizmoAsset::default()),
line_config: GizmoLineConfig {
width: 10.,
Sensor,
CollisionEventsEnabled,
Visibility::default(),
transform,
children![
(
Transform::from_rotation(Quat::from_rotation_x(PI / 2.).inverse())
.with_scale(Vec3::splat(0.04)),
GltfSceneRoot::Projectile("missile".to_string()),
),
(
Trail::new(
12,
LinearRgba::rgb(1., 0.0, 0.),
LinearRgba::rgb(0.9, 0.9, 0.)
)
.with_pos(transform.translation),
Gizmo {
handle: gizmo_assets.add(GizmoAsset::default()),
line_config: GizmoLineConfig {
width: 10.,
..default()
},
..default()
},
..default()
},
)
],
));
)
],
))
.insert_server(Replicate::to_clients(NetworkTarget::All));
}
fn update(mut query: Query<&mut Transform, With<MissileProjectile>>) {

View File

@@ -5,9 +5,10 @@ use crate::{
heads_database::HeadsDatabase,
loading_assets::GameAssets,
physics_layers::GameLayer,
protocol::GltfSceneRoot,
sounds::PlaySound,
utils::{
auto_rotate::AutoRotation, explosions::Explosion, global_observer,
auto_rotate::AutoRotation, commands::CommandExt, explosions::Explosion, global_observer,
sprite_3d_animation::AnimationTimer,
},
};
@@ -15,10 +16,12 @@ use avian3d::prelude::*;
use bevy::{pbr::NotShadowCaster, prelude::*};
use bevy_ballistic::launch_velocity;
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use lightyear::prelude::{NetworkTarget, Replicate};
use serde::{Deserialize, Serialize};
use std::f32::consts::PI;
#[derive(Component)]
struct ThrownProjectile {
#[derive(Component, Serialize, Deserialize, PartialEq)]
pub struct ThrownProjectile {
impact_animation: bool,
damage: u32,
}
@@ -50,8 +53,6 @@ fn on_trigger_thrown(
trigger: Trigger<TriggerThrow>,
mut commands: Commands,
query_transform: Query<&Transform>,
assets: Res<GameAssets>,
gltf_assets: Res<Assets<Gltf>>,
heads_db: Res<HeadsDatabase>,
) {
let state = trigger.event().0;
@@ -76,8 +77,6 @@ fn on_trigger_thrown(
};
let head = heads_db.head_stats(state.head);
let mesh = assets.projectiles[format!("{}.glb", head.projectile).as_str()].clone();
let asset = gltf_assets.get(&mesh).unwrap();
//TODO: projectile db?
let explosion_animation = !matches!(state.head, 8 | 16);
@@ -102,9 +101,10 @@ fn on_trigger_thrown(
Visibility::default(),
Sensor,
))
.insert_server(Replicate::to_clients(NetworkTarget::All))
.with_child((
AutoRotation(Quat::from_rotation_x(0.4) * Quat::from_rotation_z(0.3)),
SceneRoot(asset.scenes[0].clone()),
GltfSceneRoot::Projectile(head.projectile.clone()),
));
}