205
crates/shared/src/tb_entities.rs
Normal file
205
crates/shared/src/tb_entities.rs
Normal file
@@ -0,0 +1,205 @@
|
||||
use crate::{cash::Cash, loading_assets::GameAssets, physics_layers::GameLayer};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{
|
||||
ecs::{component::HookContext, world::DeferredWorld},
|
||||
math::*,
|
||||
prelude::*,
|
||||
};
|
||||
use bevy_trenchbroom::prelude::*;
|
||||
use happy_feet::prelude::PhysicsMover;
|
||||
use std::f32::consts::PI;
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
#[model({ "path": "models/spawn.glb" })]
|
||||
pub struct SpawnPoint {}
|
||||
|
||||
impl SpawnPoint {
|
||||
fn on_add(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
|
||||
let Some(assets) = world.get_resource::<GameAssets>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mesh = assets.mesh_spawn.clone();
|
||||
|
||||
world.commands().entity(entity).insert((
|
||||
Name::new("spawn"),
|
||||
SceneRoot(mesh),
|
||||
RigidBody::Static,
|
||||
ColliderConstructorHierarchy::new(ColliderConstructor::ConvexHullFromMesh),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[spawn_hooks(SpawnHooks::new().convex_collider())]
|
||||
pub struct Worldspawn;
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[spawn_hooks(SpawnHooks::new())]
|
||||
#[base(Transform)]
|
||||
pub struct Water;
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
#[spawn_hooks(SpawnHooks::new().convex_collider())]
|
||||
pub struct Crates;
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
#[spawn_hooks(SpawnHooks::new().convex_collider())]
|
||||
pub struct NamedEntity {
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform, Target)]
|
||||
#[spawn_hooks(SpawnHooks::new().convex_collider())]
|
||||
#[require(PhysicsMover = PhysicsMover, TransformInterpolation)]
|
||||
pub struct Platform;
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
pub struct PlatformTarget {
|
||||
pub targetname: String,
|
||||
}
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform, Target)]
|
||||
#[spawn_hooks(SpawnHooks::new().convex_collider())]
|
||||
pub struct Movable {
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
pub struct MoveTarget {
|
||||
pub targetname: String,
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
pub struct CameraTarget {
|
||||
pub targetname: String,
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform, Target)]
|
||||
pub struct CutsceneCamera {
|
||||
pub name: String,
|
||||
pub targetname: String,
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform, Target)]
|
||||
pub struct CutsceneCameraMovementEnd;
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
#[model({ "path": "models/alien_naked.glb" })]
|
||||
pub struct EnemySpawn {
|
||||
pub head: String,
|
||||
pub key: String,
|
||||
pub disable_ai: bool,
|
||||
pub spawn_order: Option<u32>,
|
||||
}
|
||||
|
||||
impl EnemySpawn {
|
||||
fn on_add(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
|
||||
//TODO: figure out why this crashes if removed
|
||||
let Some(_assets) = world.get_resource::<GameAssets>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let this = world.get_entity(entity).unwrap().get::<Self>().unwrap();
|
||||
let this_transform = world
|
||||
.get_entity(entity)
|
||||
.unwrap()
|
||||
.get::<Transform>()
|
||||
.unwrap();
|
||||
|
||||
let mut this_transform = *this_transform;
|
||||
this_transform.translation += Vec3::new(0., 1.5, 0.);
|
||||
this_transform.rotate_y(PI);
|
||||
|
||||
let head = this.head.clone();
|
||||
|
||||
world.commands().entity(entity).insert((
|
||||
this_transform,
|
||||
Name::from(format!("enemy [{head}]")),
|
||||
Visibility::default(),
|
||||
RigidBody::Dynamic,
|
||||
Collider::capsule(0.6, 2.),
|
||||
CollisionLayers::new(LayerMask(GameLayer::Npc.to_bits()), LayerMask::ALL),
|
||||
LockedAxes::new().lock_rotation_z().lock_rotation_x(),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
#[model({ "path": "models/cash.glb" })]
|
||||
pub struct CashSpawn {}
|
||||
|
||||
impl CashSpawn {
|
||||
fn on_add(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
|
||||
let Some(assets) = world.get_resource::<GameAssets>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mesh = assets.mesh_cash.clone();
|
||||
|
||||
world.commands().entity(entity).insert((
|
||||
Name::new("cash"),
|
||||
SceneRoot(mesh),
|
||||
Cash,
|
||||
Collider::cuboid(2., 3.0, 2.),
|
||||
CollisionLayers::new(GameLayer::CollectibleSensors, LayerMask::ALL),
|
||||
CollisionEventsEnabled,
|
||||
Sensor,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform)]
|
||||
#[model({ "path": "models/head_drop.glb" })]
|
||||
pub struct SecretHead {
|
||||
pub head_id: usize,
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<SpawnPoint>();
|
||||
app.register_type::<Worldspawn>();
|
||||
app.register_type::<Water>();
|
||||
app.register_type::<Crates>();
|
||||
app.register_type::<NamedEntity>();
|
||||
app.register_type::<Platform>();
|
||||
app.register_type::<PlatformTarget>();
|
||||
app.register_type::<Movable>();
|
||||
app.register_type::<MoveTarget>();
|
||||
app.register_type::<CameraTarget>();
|
||||
app.register_type::<CutsceneCamera>();
|
||||
app.register_type::<CutsceneCameraMovementEnd>();
|
||||
app.register_type::<EnemySpawn>();
|
||||
app.register_type::<CashSpawn>();
|
||||
app.register_type::<SecretHead>();
|
||||
}
|
||||
Reference in New Issue
Block a user