gate sound
volume down on music
This commit is contained in:
13
src/gates.rs
13
src/gates.rs
@@ -17,14 +17,27 @@ pub fn plugin(app: &mut App) {
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}
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fn update(
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mut commands: Commands,
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keyboard: Res<ButtonInput<KeyCode>>,
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mut state: ResMut<GatesState>,
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mut names_entities: Query<(&NamedEntity, &mut Transform)>,
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asset_server: Res<AssetServer>,
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) {
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if keyboard.just_pressed(KeyCode::Digit1) {
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if matches!(*state, GatesState::Init) {
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*state = GatesState::GateOpen1;
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//TODO: put into a sound effects system
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commands.spawn((
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AudioPlayer::new(asset_server.load("sfx/effects/gate.ogg")),
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PlaybackSettings::DESPAWN,
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));
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//TODO: put into actual key collect once we have that
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commands.spawn((
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AudioPlayer::new(asset_server.load("sfx/effects/key_collect.ogg")),
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PlaybackSettings::DESPAWN,
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));
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let fences: HashMap<_, _> = vec![
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("fence_01", Quat::from_rotation_y(PI / -2.)),
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("fence_02", Quat::from_rotation_y(PI / 2.)),
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11
src/main.rs
11
src/main.rs
@@ -9,6 +9,8 @@ mod tb_entities;
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use avian3d::PhysicsPlugins;
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use avian3d::prelude::*;
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use bevy::audio::PlaybackMode;
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use bevy::audio::Volume;
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use bevy::core_pipeline::tonemapping::Tonemapping;
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use bevy::prelude::*;
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use bevy::render::view::ColorGrading;
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@@ -133,7 +135,14 @@ fn spawn_box(
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}
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fn music(asset_server: Res<AssetServer>, mut commands: Commands) {
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commands.spawn(AudioPlayer::new(asset_server.load("sfx/music/02.ogg")));
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commands.spawn((
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AudioPlayer::new(asset_server.load("sfx/music/02.ogg")),
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PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::new(0.2),
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..default()
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},
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));
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}
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fn write_trenchbroom_config(server: Res<TrenchBroomServer>) {
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