switch to using bevy_ballistic
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@@ -31,6 +31,7 @@ bevy_sprite3d = "4.0.0"
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rand = "=0.8.5"
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bevy-inspector-egui = { version = "0.30", optional = true }
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bevy_polyline = "0.11.0"
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bevy_ballistic = "0.1.0"
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[lints.clippy]
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too_many_arguments = "allow"
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