Pause menu dummy (#54)

This commit is contained in:
extrawurst
2025-06-29 22:53:27 +02:00
committed by GitHub
parent 7996d632f7
commit 7cb9a33f79
9 changed files with 232 additions and 7 deletions

View File

@@ -1,4 +1,5 @@
mod debug;
mod ui;
use crate::utils::{auto_rotate, explosions};
use avian3d::prelude::*;
@@ -129,6 +130,7 @@ fn main() {
app.add_plugins(heal_effect::plugin);
app.add_plugins(tb_entities::plugin);
app.add_plugins(explosions::plugin);
app.add_plugins(ui::plugin);
app.init_state::<GameState>();

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@@ -0,0 +1,7 @@
mod pause;
use bevy::prelude::*;
pub fn plugin(app: &mut App) {
app.add_plugins(pause::plugin);
}

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@@ -0,0 +1,187 @@
use bevy::{color::palettes::css::BLACK, prelude::*};
use shared::{HEDZ_GREEN, HEDZ_PURPLE, control::CharacterInputEnabled, loading_assets::UIAssets};
use crate::GameState;
#[derive(States, Default, Clone, Eq, PartialEq, Debug, Hash)]
#[states(scoped_entities)]
enum PauseMenuState {
#[default]
Closed,
Open,
}
#[derive(Component, PartialEq, Eq, Clone, Copy)]
enum ProgressBar {
Music,
Sound,
}
#[derive(Resource)]
struct PauseMenuSelection(ProgressBar);
pub fn plugin(app: &mut App) {
app.init_state::<PauseMenuState>();
app.add_systems(Update, open_pause_menu.run_if(in_state(GameState::Playing)));
app.add_systems(
Update,
(selection_input, selection_changed).run_if(in_state(PauseMenuState::Open)),
);
app.add_systems(OnEnter(PauseMenuState::Open), setup);
}
fn open_pause_menu(
state: Res<State<PauseMenuState>>,
mut next_state: ResMut<NextState<PauseMenuState>>,
mut char_controls: ResMut<CharacterInputEnabled>,
keyboard: Res<ButtonInput<KeyCode>>,
) {
if keyboard.just_pressed(KeyCode::Escape) {
let menu_open = match state.get() {
PauseMenuState::Closed => {
next_state.set(PauseMenuState::Open);
true
}
PauseMenuState::Open => {
next_state.set(PauseMenuState::Closed);
false
}
};
if menu_open {
*char_controls = CharacterInputEnabled::Off;
} else {
*char_controls = CharacterInputEnabled::On;
}
}
}
fn setup(mut commands: Commands, assets: Res<UIAssets>) {
commands.spawn((
Name::new("pause-menu"),
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
row_gap: Val::Px(10.),
..default()
},
BackgroundColor(Color::linear_rgba(0., 0., 0., 0.6)),
StateScoped(PauseMenuState::Open),
children![
spawn_progress(ProgressBar::Music, 100, assets.font.clone()),
spawn_progress(ProgressBar::Sound, 80, assets.font.clone())
],
));
commands.insert_resource(PauseMenuSelection(ProgressBar::Music));
}
fn spawn_progress(bar: ProgressBar, value: u8, font: Handle<Font>) -> impl Bundle {
(
Node {
width: Val::Px(500.0),
height: Val::Px(60.0),
border: UiRect::all(Val::Px(8.)),
align_items: AlignItems::Center,
row_gap: Val::Px(10.),
..default()
},
BackgroundColor(BLACK.into()),
BorderRadius::all(Val::Px(100.)),
BorderColor(HEDZ_PURPLE.into()),
BoxShadow::new(
BLACK.into(),
Val::Px(2.),
Val::Px(2.),
Val::Px(4.),
Val::Px(4.),
),
bar,
children![
(
Node {
width: Val::Percent(100.0),
margin: UiRect::left(Val::Px(10.)),
..default()
},
Text::new(match bar {
ProgressBar::Music => "MUSIC".to_string(),
ProgressBar::Sound => "SOUND".to_string(),
}),
TextFont {
font: font.clone(),
font_size: 16.0,
..Default::default()
},
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(JustifyText::Left),
),
(
Node {
margin: UiRect::horizontal(Val::Px(5.)),
..default()
},
Text::new("<".to_string()),
TextFont {
font: font.clone(),
font_size: 16.0,
..Default::default()
},
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(JustifyText::Left).with_no_wrap(),
),
(
Text::new(format!("{value}",)),
TextFont {
font: font.clone(),
font_size: 16.0,
..Default::default()
},
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(JustifyText::Left).with_no_wrap(),
),
(
Node {
margin: UiRect::horizontal(Val::Px(5.)),
..default()
},
Text::new(">".to_string()),
TextFont {
font,
font_size: 16.0,
..Default::default()
},
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(JustifyText::Left).with_no_wrap(),
)
],
)
}
fn selection_input(mut state: ResMut<PauseMenuSelection>, keyboard: Res<ButtonInput<KeyCode>>) {
if keyboard.just_pressed(KeyCode::ArrowUp) || keyboard.just_pressed(KeyCode::ArrowDown) {
state.0 = match state.0 {
ProgressBar::Music => ProgressBar::Sound,
ProgressBar::Sound => ProgressBar::Music,
}
}
}
fn selection_changed(
state: Res<PauseMenuSelection>,
mut query: Query<(&mut BorderColor, &ProgressBar)>,
) {
if state.is_changed() {
for (mut border, bar) in query.iter_mut() {
border.0 = if *bar == state.0 {
HEDZ_GREEN.into()
} else {
HEDZ_PURPLE.into()
}
}
}
}

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@@ -1,6 +1,7 @@
use super::{BackbackSwapEvent, Backpack, UiHeadState};
use crate::{
GameState, global_observer, heads::HeadsImages, loading_assets::UIAssets, sounds::PlaySound,
GameState, HEDZ_GREEN, global_observer, heads::HeadsImages, loading_assets::UIAssets,
sounds::PlaySound,
};
use bevy::{ecs::spawn::SpawnIter, prelude::*};
@@ -96,7 +97,7 @@ fn setup(mut commands: Commands, assets: Res<UIAssets>) {
font_size: 34.0,
..default()
},
TextColor(Color::Srgba(Srgba::rgb(0., 1., 0.))),
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(JustifyText::Center),
Node {
position_type: PositionType::Absolute,

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@@ -1,4 +1,4 @@
use crate::{GameState, global_observer, loading_assets::UIAssets, sounds::PlaySound};
use crate::{GameState, HEDZ_GREEN, global_observer, loading_assets::UIAssets, sounds::PlaySound};
use bevy::prelude::*;
#[derive(Component, Reflect, Default)]
@@ -70,7 +70,7 @@ fn setup(mut commands: Commands, assets: Res<UIAssets>) {
font_size: 34.0,
..default()
},
TextColor(Color::Srgba(Srgba::rgb(0., 1., 0.))),
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(JustifyText::Center),
Node {
position_type: PositionType::Absolute,

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@@ -3,7 +3,7 @@ use crate::{
GameState,
abilities::{TriggerCashHeal, TriggerState},
backpack::BackpackAction,
control::ControllerSet,
control::{CharacterInputEnabled, ControllerSet},
heads::SelectActiveHead,
};
use bevy::{
@@ -32,7 +32,14 @@ pub fn plugin(app: &mut App) {
)
.chain()
.in_set(ControllerSet::CollectInputs)
.run_if(in_state(GameState::Playing)),
.run_if(
in_state(GameState::Playing)
.and(resource_exists_and_equals(CharacterInputEnabled::On)),
),
);
app.add_systems(
Update,
char_controls_state.run_if(in_state(GameState::Playing)),
);
}
@@ -43,6 +50,17 @@ pub struct ControllerSettings {
pub jump_force: f32,
}
fn char_controls_state(
state: Res<CharacterInputEnabled>,
mut controls: ResMut<Controls>,
mut control_state: ResMut<ControlState>,
) {
if state.is_changed() && matches!(*state, CharacterInputEnabled::Off) {
*controls = Controls::default();
*control_state = ControlState::default();
}
}
fn combine_controls(controls: Res<Controls>, mut combined_controls: ResMut<ControlState>) {
let keyboard = controls.keyboard_state;

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@@ -35,6 +35,12 @@ struct Controls {
gamepad_state: Option<ControlState>,
}
#[derive(Resource, Debug, PartialEq, Eq)]
pub enum CharacterInputEnabled {
On,
Off,
}
#[derive(Event)]
pub struct ControllerSwitchEvent;
@@ -44,6 +50,7 @@ pub struct SelectedController(ControllerSet);
pub fn plugin(app: &mut App) {
app.init_resource::<SelectedController>();
app.init_resource::<ControlState>();
app.insert_resource(CharacterInputEnabled::On);
app.add_plugins(controls::plugin);
app.add_plugins(controller_common::plugin);

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@@ -32,6 +32,9 @@ pub mod water;
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*};
use utils::{billboards, squish_animation};
pub const HEDZ_GREEN: Srgba = Srgba::rgb(0.0, 1.0, 0.0);
pub const HEDZ_PURPLE: Srgba = Srgba::rgb(91. / 256., 4. / 256., 138. / 256.);
#[derive(Resource, Reflect, Debug)]
#[reflect(Resource)]
pub struct DebugVisuals {