Input replication (#62)

This commit is contained in:
PROMETHIA-27
2025-08-25 03:41:28 -04:00
committed by GitHub
parent c650924d68
commit 7f6c00b5d6
20 changed files with 345 additions and 280 deletions

View File

@@ -1,11 +1,12 @@
use crate::{
abilities::TriggerCashHeal, cash::CashResource, global_observer, hitpoints::Hitpoints,
player::Player, sounds::PlaySound,
cash::CashResource, control::ControlState, hitpoints::Hitpoints, player::Player,
sounds::PlaySound,
};
use bevy::prelude::*;
use lightyear::prelude::input::native::ActionState;
pub fn plugin(app: &mut App) {
global_observer!(app, on_heal_trigger);
app.add_systems(FixedUpdate, on_heal_trigger);
}
#[derive(Debug, PartialEq, Eq)]
@@ -15,27 +16,28 @@ struct HealAction {
}
fn on_heal_trigger(
_trigger: Trigger<TriggerCashHeal>,
mut cmds: Commands,
mut cash: ResMut<CashResource>,
mut query: Query<&mut Hitpoints, With<Player>>,
mut query: Query<(&mut Hitpoints, &ActionState<ControlState>), With<Player>>,
) {
let Ok(mut hp) = query.single_mut() else {
return;
};
for (mut hp, controls) in query.iter_mut() {
if !controls.cash_heal {
continue;
}
if hp.max() || cash.cash == 0 {
return;
if hp.max() || cash.cash == 0 {
return;
}
let action = heal(cash.cash, hp.get().1 - hp.get().0);
hp.heal(action.damage_healed);
cash.cash = cash.cash.saturating_sub(action.cost);
//TODO: trigger ui cost animation
cmds.trigger(PlaySound::CashHeal);
}
let action = heal(cash.cash, hp.get().1 - hp.get().0);
hp.heal(action.damage_healed);
cash.cash = cash.cash.saturating_sub(action.cost);
//TODO: trigger ui cost animation
cmds.trigger(PlaySound::CashHeal);
}
fn heal(cash: i32, damage: u32) -> HealAction {