remove damping
* try fix sliding upwards gaining speed
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@@ -99,6 +99,7 @@ pub fn kinematic_controller_collisions(
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// up and down the surface smoothly.
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if climbable {
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// Points in the normal's direction in the XZ plane.
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let normal_direction_xz =
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normal.reject_from_normalized(Vector::Y).normalize_or_zero();
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@@ -120,7 +121,11 @@ pub fn kinematic_controller_collisions(
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// *───────────────────*
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let max_y_speed = -linear_velocity_xz * slope_angle.tan();
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linear_velocity.y = linear_velocity.y.max(max_y_speed);
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// TODO: figure out why this is needed, without it we
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// cannot do these crate to crate jumps anymore which is intented.
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// linear_velocity.y = linear_velocity.y.max(max_y_speed);
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} else {
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// The character is intersecting an unclimbable object, like a wall.
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// We want the character to slide along the surface, similarly to
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