thrown projectiles area damage
This commit is contained in:
@@ -1,10 +1,10 @@
|
||||
use super::TriggerState;
|
||||
use crate::{
|
||||
GameState,
|
||||
abilities::Projectile,
|
||||
aim::AimState,
|
||||
billboards::Billboard,
|
||||
loading_assets::GameAssets,
|
||||
npc::Hit,
|
||||
physics_layers::GameLayer,
|
||||
player::{Player, PlayerRig},
|
||||
sounds::PlaySound,
|
||||
@@ -23,6 +23,13 @@ struct ThrownProjectile;
|
||||
#[reflect(Component)]
|
||||
struct AutoRotation(Quat);
|
||||
|
||||
#[derive(Event, Debug)]
|
||||
struct Explosion {
|
||||
position: Vec3,
|
||||
radius: f32,
|
||||
damage: u32,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct ShotAssets {
|
||||
image: Handle<Image>,
|
||||
@@ -36,6 +43,33 @@ pub fn plugin(app: &mut App) {
|
||||
app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing)));
|
||||
app.add_systems(FixedUpdate, update_auto_rotation);
|
||||
app.add_observer(on_trigger_state);
|
||||
app.add_observer(on_explosion);
|
||||
}
|
||||
|
||||
fn on_explosion(
|
||||
explosion: Trigger<Explosion>,
|
||||
mut commands: Commands,
|
||||
spatial_query: SpatialQuery,
|
||||
) {
|
||||
let explosion = explosion.event();
|
||||
let intersections = {
|
||||
spatial_query.shape_intersections(
|
||||
&Collider::sphere(explosion.radius),
|
||||
explosion.position,
|
||||
Quat::default(),
|
||||
&SpatialQueryFilter::default().with_mask(LayerMask(
|
||||
GameLayer::Npc.to_bits() | GameLayer::Player.to_bits(),
|
||||
)),
|
||||
)
|
||||
};
|
||||
|
||||
for entity in intersections.iter() {
|
||||
if let Some(mut e) = commands.get_entity(*entity) {
|
||||
e.trigger(Hit {
|
||||
damage: explosion.damage,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
|
||||
@@ -103,13 +137,13 @@ fn on_trigger_state(
|
||||
.spawn((
|
||||
Name::new("projectile-thrown"),
|
||||
ThrownProjectile,
|
||||
Projectile { damage: 20 },
|
||||
Collider::sphere(0.5),
|
||||
CollisionLayers::new(
|
||||
LayerMask(GameLayer::Projectile.to_bits()),
|
||||
LayerMask(GameLayer::Npc.to_bits() | GameLayer::Level.to_bits()),
|
||||
),
|
||||
RigidBody::Dynamic,
|
||||
Mass(0.01),
|
||||
LinearVelocity(vel),
|
||||
Visibility::default(),
|
||||
t,
|
||||
@@ -140,12 +174,14 @@ fn shot_collision(
|
||||
|
||||
commands.entity(shot_entity).despawn_recursive();
|
||||
|
||||
let texture_atlas = TextureAtlas {
|
||||
layout: assets.layout.clone(),
|
||||
index: 0,
|
||||
};
|
||||
|
||||
commands.trigger(PlaySound::ThrowHit);
|
||||
|
||||
commands.trigger(Explosion {
|
||||
damage: 20,
|
||||
position: shot_pos,
|
||||
radius: 2.,
|
||||
});
|
||||
|
||||
commands
|
||||
.spawn(
|
||||
Sprite3dBuilder {
|
||||
@@ -155,7 +191,13 @@ fn shot_collision(
|
||||
unlit: true,
|
||||
..default()
|
||||
}
|
||||
.bundle_with_atlas(&mut sprite_params, texture_atlas),
|
||||
.bundle_with_atlas(
|
||||
&mut sprite_params,
|
||||
TextureAtlas {
|
||||
layout: assets.layout.clone(),
|
||||
index: 0,
|
||||
},
|
||||
),
|
||||
)
|
||||
.insert((
|
||||
Billboard,
|
||||
|
||||
Reference in New Issue
Block a user