thrown projectiles area damage
This commit is contained in:
@@ -1,10 +1,10 @@
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use super::TriggerState;
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use super::TriggerState;
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use crate::{
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use crate::{
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GameState,
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GameState,
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abilities::Projectile,
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aim::AimState,
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aim::AimState,
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billboards::Billboard,
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billboards::Billboard,
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loading_assets::GameAssets,
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loading_assets::GameAssets,
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npc::Hit,
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physics_layers::GameLayer,
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physics_layers::GameLayer,
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player::{Player, PlayerRig},
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player::{Player, PlayerRig},
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sounds::PlaySound,
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sounds::PlaySound,
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@@ -23,6 +23,13 @@ struct ThrownProjectile;
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#[reflect(Component)]
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#[reflect(Component)]
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struct AutoRotation(Quat);
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struct AutoRotation(Quat);
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#[derive(Event, Debug)]
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struct Explosion {
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position: Vec3,
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radius: f32,
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damage: u32,
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}
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#[derive(Resource)]
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#[derive(Resource)]
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struct ShotAssets {
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struct ShotAssets {
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image: Handle<Image>,
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image: Handle<Image>,
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@@ -36,6 +43,33 @@ pub fn plugin(app: &mut App) {
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app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing)));
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app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing)));
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app.add_systems(FixedUpdate, update_auto_rotation);
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app.add_systems(FixedUpdate, update_auto_rotation);
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app.add_observer(on_trigger_state);
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app.add_observer(on_trigger_state);
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app.add_observer(on_explosion);
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}
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fn on_explosion(
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explosion: Trigger<Explosion>,
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mut commands: Commands,
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spatial_query: SpatialQuery,
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) {
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let explosion = explosion.event();
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let intersections = {
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spatial_query.shape_intersections(
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&Collider::sphere(explosion.radius),
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explosion.position,
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Quat::default(),
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&SpatialQueryFilter::default().with_mask(LayerMask(
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GameLayer::Npc.to_bits() | GameLayer::Player.to_bits(),
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)),
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)
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};
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for entity in intersections.iter() {
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if let Some(mut e) = commands.get_entity(*entity) {
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e.trigger(Hit {
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damage: explosion.damage,
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});
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}
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}
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}
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}
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fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
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fn setup(mut commands: Commands, assets: Res<GameAssets>, mut sprite_params: Sprite3dParams) {
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@@ -103,13 +137,13 @@ fn on_trigger_state(
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.spawn((
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.spawn((
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Name::new("projectile-thrown"),
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Name::new("projectile-thrown"),
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ThrownProjectile,
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ThrownProjectile,
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Projectile { damage: 20 },
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Collider::sphere(0.5),
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Collider::sphere(0.5),
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CollisionLayers::new(
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CollisionLayers::new(
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LayerMask(GameLayer::Projectile.to_bits()),
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LayerMask(GameLayer::Projectile.to_bits()),
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LayerMask(GameLayer::Npc.to_bits() | GameLayer::Level.to_bits()),
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LayerMask(GameLayer::Npc.to_bits() | GameLayer::Level.to_bits()),
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),
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),
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RigidBody::Dynamic,
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RigidBody::Dynamic,
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Mass(0.01),
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LinearVelocity(vel),
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LinearVelocity(vel),
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Visibility::default(),
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Visibility::default(),
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t,
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t,
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@@ -140,12 +174,14 @@ fn shot_collision(
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commands.entity(shot_entity).despawn_recursive();
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commands.entity(shot_entity).despawn_recursive();
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let texture_atlas = TextureAtlas {
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layout: assets.layout.clone(),
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index: 0,
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};
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commands.trigger(PlaySound::ThrowHit);
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commands.trigger(PlaySound::ThrowHit);
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commands.trigger(Explosion {
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damage: 20,
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position: shot_pos,
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radius: 2.,
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});
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commands
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commands
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.spawn(
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.spawn(
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Sprite3dBuilder {
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Sprite3dBuilder {
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@@ -155,7 +191,13 @@ fn shot_collision(
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unlit: true,
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unlit: true,
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..default()
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..default()
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}
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}
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.bundle_with_atlas(&mut sprite_params, texture_atlas),
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.bundle_with_atlas(
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&mut sprite_params,
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TextureAtlas {
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layout: assets.layout.clone(),
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index: 0,
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},
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),
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)
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)
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.insert((
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.insert((
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Billboard,
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Billboard,
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