different head different range
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@@ -8,7 +8,7 @@ use crate::{
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heads::ActiveHeads,
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hitpoints::Hit,
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physics_layers::GameLayer,
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player::{Player, PlayerRig},
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player::{Player, PlayerBodyMesh},
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sounds::PlaySound,
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tb_entities::EnemySpawn,
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};
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@@ -109,7 +109,7 @@ fn enemy_hit(
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fn on_trigger_state(
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trigger: Trigger<TriggerState>,
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mut commands: Commands,
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player_rot: Query<&Transform, With<PlayerRig>>,
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player_rot: Query<&Transform, With<PlayerBodyMesh>>,
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player_query: Query<(&Transform, &AimTarget), With<Player>>,
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mut active_heads: ResMut<ActiveHeads>,
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time: Res<Time>,
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