different head different range

This commit is contained in:
2025-04-11 11:33:48 +03:00
parent 98839ae221
commit 806d10e1bd
7 changed files with 42 additions and 27 deletions

View File

@@ -8,7 +8,7 @@ use crate::{
heads::ActiveHeads,
hitpoints::Hit,
physics_layers::GameLayer,
player::{Player, PlayerRig},
player::{Player, PlayerBodyMesh},
sounds::PlaySound,
tb_entities::EnemySpawn,
};
@@ -109,7 +109,7 @@ fn enemy_hit(
fn on_trigger_state(
trigger: Trigger<TriggerState>,
mut commands: Commands,
player_rot: Query<&Transform, With<PlayerRig>>,
player_rot: Query<&Transform, With<PlayerBodyMesh>>,
player_query: Query<(&Transform, &AimTarget), With<Player>>,
mut active_heads: ResMut<ActiveHeads>,
time: Res<Time>,