different head different range

This commit is contained in:
2025-04-11 11:33:48 +03:00
parent 98839ae221
commit 806d10e1bd
7 changed files with 42 additions and 27 deletions

View File

@@ -1,5 +1,5 @@
use super::{ControllerSet, Controls, collisions::kinematic_controller_collisions};
use crate::{GameState, player::PlayerRig};
use crate::{GameState, player::PlayerBodyMesh};
use avian3d::{math::*, prelude::*};
use bevy::{ecs::query::Has, prelude::*};
@@ -184,7 +184,7 @@ fn movement(
&mut LinearVelocity,
Has<Grounded>,
)>,
rig_transform_q: Option<Single<&GlobalTransform, With<PlayerRig>>>,
rig_transform_q: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
mut jump_used: Local<bool>,
) {
let delta_time = time.delta_secs();