different head different range
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@@ -1,5 +1,5 @@
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use super::{ControllerSet, Controls, collisions::kinematic_controller_collisions};
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use crate::{GameState, player::PlayerRig};
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use crate::{GameState, player::PlayerBodyMesh};
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use avian3d::{math::*, prelude::*};
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use bevy::{ecs::query::Has, prelude::*};
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@@ -184,7 +184,7 @@ fn movement(
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&mut LinearVelocity,
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Has<Grounded>,
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)>,
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rig_transform_q: Option<Single<&GlobalTransform, With<PlayerRig>>>,
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rig_transform_q: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
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mut jump_used: Local<bool>,
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) {
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let delta_time = time.delta_secs();
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