bigger explosion effect radius
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@@ -160,7 +160,8 @@ fn shot_collision(
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commands.trigger(Explosion {
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commands.trigger(Explosion {
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damage: 20,
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damage: 20,
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position: shot_pos,
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position: shot_pos,
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radius: 2.,
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//TODO: should be around 1 grid in distance
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radius: 5.,
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});
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});
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commands
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commands
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