more sound effects
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@@ -16,6 +16,14 @@ pub struct AudioAssets {
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pub gate: Handle<AudioSource>,
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#[asset(path = "sfx/effects/cash.ogg")]
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pub cash: Handle<AudioSource>,
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#[asset(path = "sfx/ui/selection.ogg")]
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pub selection: Handle<AudioSource>,
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#[asset(path = "sfx/ui/backpack_open.ogg")]
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pub backpack_open: Handle<AudioSource>,
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#[asset(path = "sfx/ui/backpack_close.ogg")]
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pub backpack_close: Handle<AudioSource>,
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#[asset(path = "sfx/hit", collection(typed))]
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pub hit: Vec<Handle<AudioSource>>,
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#[asset(path = "sfx/heads", collection(mapped, typed))]
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