head damage ui
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@@ -1,11 +1,17 @@
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use bevy::prelude::*;
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#[derive(Component, Default)]
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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struct HeadSelector(pub usize);
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#[derive(Component, Default)]
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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struct HeadImage(pub usize);
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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struct HeadDamage(pub usize);
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#[derive(Resource, Default)]
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struct HeadsImages {
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heads: Vec<Handle<Image>>,
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@@ -21,6 +27,7 @@ struct ActiveHeads {
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pub struct HeadChanged(pub usize);
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pub fn plugin(app: &mut App) {
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app.register_type::<HeadDamage>();
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app.add_systems(Startup, setup);
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app.add_systems(Update, (update, toggle_heads));
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}
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@@ -28,6 +35,7 @@ pub fn plugin(app: &mut App) {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let bg = asset_server.load("ui/head_bg.png");
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let regular = asset_server.load("ui/head_regular.png");
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let damage = asset_server.load("ui/head_damage.png");
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let selector = asset_server.load("ui/selector.png");
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commands
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@@ -39,11 +47,16 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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..default()
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})
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.with_children(|parent| {
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 0);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 1);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 2);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 3);
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spawn_head_ui(parent, bg.clone(), regular.clone(), selector.clone(), 4);
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for i in 0..5 {
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spawn_head_ui(
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parent,
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bg.clone(),
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regular.clone(),
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selector.clone(),
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damage.clone(),
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i,
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);
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}
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});
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let head_01 = asset_server.load("ui/heads/angry demonstrator.png");
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@@ -67,20 +80,25 @@ fn spawn_head_ui(
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bg: Handle<Image>,
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regular: Handle<Image>,
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selector: Handle<Image>,
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damage: Handle<Image>,
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head: usize,
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) {
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const SIZE: f32 = 90.0;
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const DAMAGE_SIZE: f32 = 74.0;
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parent
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.spawn((Node {
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position_type: PositionType::Relative,
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justify_content: JustifyContent::Center,
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width: Val::Px(74.0),
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align_items: AlignItems::Center,
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width: Val::Px(SIZE),
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..default()
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},))
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.with_children(|parent| {
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parent.spawn((
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(-20.0),
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top: Val::Px(-30.0),
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..default()
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},
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Visibility::Hidden,
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@@ -97,10 +115,8 @@ fn spawn_head_ui(
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parent.spawn((
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Node {
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position_type: PositionType::Absolute,
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left: Val::Px(2.0),
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right: Val::Px(2.0),
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top: Val::Px(2.0),
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bottom: Val::Px(2.0),
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// width: Val::Px(66.0),
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// height: Val::Px(66.0),
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..default()
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},
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ImageNode::default(),
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@@ -114,6 +130,29 @@ fn spawn_head_ui(
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},
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ImageNode::new(regular),
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));
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parent
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.spawn((Node {
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height: Val::Px(DAMAGE_SIZE),
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width: Val::Px(DAMAGE_SIZE),
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..default()
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},))
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.with_children(|parent| {
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parent
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.spawn((
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HeadDamage(head),
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Node {
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position_type: PositionType::Absolute,
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display: Display::Block,
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overflow: Overflow::clip(),
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top: Val::Px(0.),
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left: Val::Px(0.),
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right: Val::Px(0.),
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height: Val::Percent(25.),
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..default()
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},
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))
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.with_child(ImageNode::new(damage));
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});
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});
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}
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