gamepad state logging
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@@ -98,7 +98,7 @@ fn gamepad_controls(
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.map(|last_state| *last_state != state)
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.unwrap_or(true)
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{
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// info!("gamepad state changed: {:?}", state);
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info!("gamepad state changed: {:?}", state);
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controls.gamepad_state = Some(state);
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}
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}
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